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9330bd08defbd6846fb88f5831941ea00250527c
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
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Regalis 9330bd08de Clients don't switch from init events to normal until they receive the first normal event update (instead of switching when they receive the last init event they know about). Otherwise the client may switch to normal events too early, if the server has created new unique events the client doesn't know about yet.
2017-04-06 21:52:24 +03:00
..
ClientEntityEventManager.cs
Clients don't switch from init events to normal until they receive the first normal event update (instead of switching when they receive the last init event they know about). Otherwise the client may switch to normal events too early, if the server has created new unique events the client doesn't know about yet.
2017-04-06 21:52:24 +03:00
NetEntityEvent.cs
CPR syncing + some refactoring
2017-03-22 20:05:50 +02:00
NetEntityEventManager.cs
EntityEventManagers send an empty event if the entity doesn't exist anymore when writing the message (may happen, for example, when a client is still waiting for some message about the item when it's destroyed in a deconstructor).
2017-03-24 19:12:09 +02:00
ServerEntityEventManager.cs
Update client.UnreceivedEntityEventCount on every event write
2017-04-06 12:37:38 -03:00
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