Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Fabricators/fabricators.xml
T
Alex Noir e6b7a0d313 Adds ducts, switches and motion detectors, as well as door breaking sounds, all based on Barotrauma Extended mod.
Several sounds and sprites were altered to their mod counterpart.
Fixes doors being unfixable without having a crowbar.
Fixed case sensitivity mismatch for crowbar.ogg - this is a problem for linux builds.
2017-12-21 16:37:46 +03:00

182 lines
8.8 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Fabricator"
linkable="true"
category="Machine"
description="A machine capable of manufacturing a wide range of items out of basic raw materials.">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
<Fabricator canbeselected = "true" powerconsumption="500.0">
<GuiFrame rect="0,0,600,400" alignment="Center" style="ItemUI"/>
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20">
<RequiredSkill name="Construction" level="25"/>
</fabricableitem>
<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30">
<RequiredSkill name="Construction" level="40"/>
</fabricableitem>
<fabricableitem name="Wire" requireditems="Copper Bar" requiredtime="5"/>
<fabricableitem name="Button" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Switch" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Relay Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Delay Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Light Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Oxygen Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Water Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Motion Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Signal Check Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Oscillator" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Wifi Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Emergency Siren" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Alarm Buzzer" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Underwater Scooter" requireditems="Steel Bar, Polycarbonate Bar, Polycarbonate Bar, FPGA Circuit" requiredtime="30"/>
<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, Sulphuric Acid" requiredtime="10"/>
<fabricableitem name="Flare" requireditems="Phosphorus,Aluminium" requiredtime="10"/>
<fabricableitem name ="Stun Grenade" requireditems="Steel Bar, Flash Powder, Chloral Hydrate" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name ="Incendium Grenade" requireditems="Stun Grenade, Incendium Bar" requiredtime="20">
<RequiredSkill name="Construction" level="40"/>
</fabricableitem>
<fabricableitem name ="IC-4 Block" requireditems="C-4 Block, Incendium Bar" requiredtime="20"/>
<fabricableitem name="Battery Cell" requireditems="Steel Bar, Copper Bar, Sulphuric Acid" requiredtime="10"/>
<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
<fabricableitem name="Incendium Fuel Rod" requireditems="Steel Bar, Incendium Bar"/>
</Fabricator>
<ConnectionPanel selectkey="Action" canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.15, 0.7" slotsperrow="1"/>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.85, 0.7" slotsperrow="1"/>
</Item>
<Item
name="Medical Fabricator"
linkable="true"
category="Machine"
description="A machine that can be used to manufacture various medicines.">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="128,0,64,128"/>
<Fabricator canbeselected = "true" powerconsumption="100.0">
<GuiFrame rect="0,0,600,400" alignment="Center" style="ItemUI"/>
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Medical Syringe" requireditems="Steel Bar" requiredtime="10"/>
<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20">
<RequiredSkill name="Medical" level="30"/>
</fabricableitem>
<fabricableitem name="Compound N" requireditems="Aluminium, Potassium, Sulphuric Acid" requiredtime="20">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Volatile Compound N" requireditems="Compound N, Flash Powder" requiredtime="20">
<RequiredSkill name="Medical" level="40"/>
</fabricableitem>
<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Erythrozine" requireditems="Stabilozine, Iron Powder" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Fibrinozine" requireditems="Stabilozine, Phosphorus" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Flash Powder" requireditems="Aluminium, Potassium" requiredtime="25">
<RequiredSkill name="Medical" level="40"/>
</fabricableitem>
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Erythrozine, Flash Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Hyperzine" requireditems="Phosphorus, Uranium Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Morbusine" requireditems="Sulphuric Acid, Auxiliorizine" requiredtime="30">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Calyxanide" requireditems="Velonaceps Calyx Eggs, Corrigodone" requiredtime="30">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
</Fabricator>
<ConnectionPanel selectkey="Action" canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.15, 0.7" slotsperrow="1"/>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.85, 0.7" slotsperrow="1"/>
</Item>
<Item
name="Deconstructor"
linkable="true"
category="Machine"
description="Disassembles and breaks down items to reusable components and material bars.">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,128,64,128"/>
<Deconstructor canbeselected = "true" powerconsumption="500.0">
<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
<GuiFrame rect="0,0,300,200" alignment="Center" style="ItemUI"/>
</Deconstructor>
<ConnectionPanel selectkey="Action" canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="5"/>
<ItemContainer capacity="10" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="5"/>
</Item>
</Items>