65 lines
3.0 KiB
XML
65 lines
3.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
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<PropertyGroup>
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<ProjectGuid>{1E6BF44D-6E31-40CC-8321-3D5958C983E7}</ProjectGuid>
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<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ContentBuilder</RootNamespace>
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<AssemblyName>IgnoreMe</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<OutputPath>bin\$(Configuration)</OutputPath>
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<XnaPlatform>Windows</XnaPlatform>
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<XnaProfile>HiDef</XnaProfile>
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<XnaCrossPlatformGroupID>c5d15975-8253-40b2-a958-76a62addbeca</XnaCrossPlatformGroupID>
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<XnaOutputType>Library</XnaOutputType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
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<MonoGamePlatform>Windows</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
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<MonoGamePlatform>Windows8</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
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<MonoGamePlatform>Android</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
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<MonoGamePlatform>iOS</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
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<MonoGamePlatform>OSX</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
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<MonoGamePlatform>Linux</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
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<MonoGamePlatform>PSM</MonoGamePlatform>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Subsurface_contentContent\Subsurface_contentContent.contentproj">
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<Name>Subsurface_contentContent</Name>
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<XnaReferenceType>Content</XnaReferenceType>
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<Project>{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |