Files
LuaCsForBarotraumaEP/Subsurface/Items/Components/Pump.cs
2015-06-07 18:03:08 +03:00

161 lines
4.6 KiB
C#

using System.Collections.Specialized;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class Pump : Powered
{
float flow;
float maxFlow;
bool flowIn;
Hull hull1, hull2;
[HasDefaultValue(100.0f, false)]
public float MaxFlow
{
get { return maxFlow; }
set { maxFlow = value; }
}
public Pump(Item item, XElement element)
: base(item, element)
{
//maxFlow = ToolBox.GetAttributeFloat(element, "maxflow", 100.0f);
item.linkedTo.CollectionChanged += delegate(object sender, NotifyCollectionChangedEventArgs e)
{ GetHulls(); };
}
public override void Update(float deltaTime, Camera cam)
{
currPowerConsumption = powerConsumption;
if (voltage < minVoltage) return;
if (hull2 == null && hull1 == null) return;
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
flow = maxFlow * powerFactor;
float deltaVolume = flow * ((flowIn) ? 1.0f : -1.0f);
hull1.Volume += deltaVolume;
if (hull2 != null) hull2.Volume -= deltaVolume;
voltage = 0.0f;
}
//public override void DrawHUD(SpriteBatch spriteBatch, Character character)
//{
// int width = 300, height = 200;
// int x = Game1.GraphicsWidth / 2 - width / 2;
// int y = Game1.GraphicsHeight / 2 - height / 2;
// GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
// spriteBatch.DrawString(GUI.font, "Pumping direction: " + ((flowIn) ? "in" : "out"), new Vector2(x + 30, y + 30), Color.White);
// if (GUI.DrawButton(spriteBatch, new Rectangle(x + 30, y + 50, 80, 40), "TOGGLE")) flowIn = !flowIn;
// if (GUI.DrawButton(spriteBatch, new Rectangle(x + 30, y + 150, 100, 40), (isActive) ? "TURN OFF" : "TURN ON")) IsActive = !isActive;
//}
//public override bool Pick(Character activator = null)
//{
// //isActive = !isActive;
// hull1 = null;
// hull2 = null;
// foreach (MapEntity e in item.linkedTo)
// {
// Hull hull = e as Hull;
// if (hull == null) continue;
// if (hull1 == null)
// {
// hull1 = hull;
// }
// else if (hull2 == null && hull != hull1)
// {
// hull2 = hull;
// break;
// }
// }
// return true;
//}
private void GetHulls()
{
hull1 = null;
hull2 = null;
foreach (MapEntity e in item.linkedTo)
{
Hull hull = e as Hull;
if (hull == null) continue;
if (hull1 == null)
{
hull1 = hull;
}
else if (hull2 == null && hull != hull1)
{
hull2 = hull;
break;
}
}
}
//public override void OnMapLoaded()
//{
// hull1 = null;
// hull2 = null;
// foreach (MapEntity e in item.linkedTo)
// {
// Hull hull = e as Hull;
// if (hull == null) continue;
// if (hull1 == null)
// {
// hull1 = hull;
// }
// else if (hull2 == null && hull != hull1)
// {
// hull2 = hull;
// break;
// }
// }
//}
public override void ReceiveSignal(string signal, Connection connection, Item sender)
{
base.ReceiveSignal(signal, connection, sender);
if (connection.name == "toggle")
{
isActive = !isActive;
}
else if (connection.name == "set_state")
{
isActive = (signal != "0");
}
}
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
message.Write(flowIn);
message.Write(isActive);
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
{
flowIn = message.ReadBoolean();
isActive = message.ReadBoolean();
}
}
}