Files
LuaCsForBarotraumaEP/Subsurface/DebugConsole.cs

269 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Subsurface.Networking;
namespace Subsurface
{
struct ColoredText
{
public string text;
public Color color;
public ColoredText(string text, Color color)
{
this.text = text;
this.color = color;
}
}
static class DebugConsole
{
public static List<ColoredText> messages = new List<ColoredText>();
static bool isOpen;
static GUITextBox textBox;
//used for keeping track of the message entered when pressing up/down
static int selectedIndex;
public static bool IsOpen
{
get { return isOpen; }
}
public static void Init(GameWindow window)
{
textBox = new GUITextBox(new Rectangle(30, 480,780, 30), Color.Black, Color.White, Alignment.Left, Alignment.Left);
NewMessage("Press F3 to open/close the debug console", Color.Green);
}
public static void Update(Game1 game, float deltaTime)
{
if (PlayerInput.KeyHit(Keys.F3))
{
isOpen = !isOpen;
if (isOpen)
{
textBox.Select();
}
else
{
textBox.Deselect();
}
//keyboardDispatcher.Subscriber = (isOpen) ? textBox : null;
}
if (isOpen)
{
Character.disableControls = true;
if (PlayerInput.KeyHit(Keys.Up))
{
SelectMessage(-1);
}
else if (PlayerInput.KeyHit(Keys.Down))
{
SelectMessage(1);
}
textBox.Update(deltaTime);
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.Enter) && textBox.Text != "")
{
messages.Add(new ColoredText(textBox.Text, Color.White));
ExecuteCommand(textBox.Text, game);
textBox.Text = "";
selectedIndex = messages.Count;
}
}
}
private static void SelectMessage(int direction)
{
int messageCount = messages.Count;
if (messageCount == 0) return;
direction = Math.Min(Math.Max(-1, direction), 1);
selectedIndex += direction;
if (selectedIndex < 0) selectedIndex = messageCount - 1;
selectedIndex = selectedIndex % messageCount;
textBox.Text = messages[selectedIndex].text;
}
public static void Draw(SpriteBatch spriteBatch)
{
if (!isOpen) return;
int x = 20, y = 20;
int width = 800, height = 500;
int margin = 5;
GUI.DrawRectangle(spriteBatch,
new Vector2(x, y),
new Vector2(width, height),
new Color(0.4f, 0.4f, 0.4f, 0.6f), true);
GUI.DrawRectangle(spriteBatch,
new Vector2(x + margin, y + margin),
new Vector2(width - margin * 2, height - margin * 2),
new Color(0.0f, 0.0f, 0.0f, 0.6f), true);
//remove messages that won't fit on the screen
while (messages.Count() * 20 > height-70)
{
messages.RemoveAt(0);
}
Vector2 messagePos = new Vector2(x + margin * 2, y + height - 70 - messages.Count()*20);
foreach (ColoredText message in messages)
{
spriteBatch.DrawString(GUI.font, message.text, messagePos, message.color);
messagePos.Y += 20;
}
textBox.Draw(spriteBatch);
}
public static void ExecuteCommand(string command, Game1 game)
{
if (command == "") return;
string[] commands = command.Split(' ');
switch (commands[0].ToLower())
{
case "spawn":
if (commands.Length == 1) return;
if (commands[1].ToLower()=="human")
{
WayPoint spawnPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
Character.Controlled = new Character("Content/Characters/Human/human.xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
if (Game1.GameSession != null)
{
SinglePlayerMode mode = Game1.GameSession.gameMode as SinglePlayerMode;
if (mode == null) break;
mode.crewManager.AddCharacter(Character.Controlled);
mode.crewManager.SelectCharacter(Character.Controlled);
}
}
else
{
WayPoint spawnPoint = WayPoint.GetRandom(WayPoint.SpawnType.Enemy);
new Character("Content/Characters/" + commands[1] + "/" + commands[1] + ".xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
}
break;
case "startserver":
if (Game1.Server==null)
Game1.Server = new GameServer();
break;
case "kick":
if (Game1.Server == null) break;
Game1.Server.KickPlayer(commands[1]);
break;
case "startclient":
if (commands.Length == 1) return;
if (Game1.Client == null)
{
Game1.Client = new GameClient("Name");
Game1.Client.ConnectToServer(commands[1]);
}
break;
case "mainmenuscreen":
case "mainmenu":
case "menu":
Game1.MainMenuScreen.Select();
break;
case "gamescreen":
case "game":
Game1.GameScreen.Select();
break;
case "editmapscreen":
case "editmap":
case "edit":
Game1.EditMapScreen.Select();
break;
case "editcharacter":
case "editchar":
Game1.EditCharacterScreen.Select();
break;
case "freecamera":
Character.Controlled = null;
Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
break;
case "editwater":
case "water":
if (Game1.Client== null)
{
Hull.EditWater = !Hull.EditWater;
}
break;
case "generatelevel":
Game1.Level = new Level(100, 500,500, 50);
Game1.Level.Generate(100.0f);
break;
case "fowenabled":
case "fow":
case "drawfow":
Lights.LightManager.fowEnabled = !Lights.LightManager.fowEnabled;
break;
case "lobbyscreen":
case "lobby":
Game1.LobbyScreen.Select();
break;
case "savemap":
if (commands.Length < 2) break;
Submarine.SaveCurrent("Content/SavedMaps/" + commands[1]);
NewMessage("map saved", Color.Green);
break;
case "loadmap":
if (commands.Length < 2) break;
Submarine.Load("Content/SavedMaps/" + commands[1]);
break;
case "savegame":
SaveUtil.SaveGame(SaveUtil.SaveFolder+"save");
break;
case "loadgame":
SaveUtil.LoadGame(SaveUtil.SaveFolder + "save");
break;
case "messagebox":
if (commands.Length < 3) break;
new GUIMessageBox(commands[1], commands[2]);
break;
case "debugdraw":
Hull.DebugDraw = !Hull.DebugDraw;
Ragdoll.DebugDraw = !Ragdoll.DebugDraw;
break;
default:
NewMessage("Command not found", Color.Red);
break;
}
}
public static void NewMessage(string msg, Color color)
{
if (String.IsNullOrEmpty((msg))) return;
messages.Add(new ColoredText(msg, color));
if (textBox != null && textBox.Text == "") selectedIndex = messages.Count;
}
public static void ThrowError(string error, Exception e = null)
{
if (e!=null) error += " {"+e.Message+"}";
NewMessage(error, Color.Red);
isOpen = true;
}
}
}