Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Diving/divinggear.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Diving Mask"
Tags="smallitem"
pickdistance="200">
<Sprite texture ="DivingMask.png" depth="0.4"/>
<Body radius="18" density="5"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.7" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank,human" Condition="-0.7" Oxygen="-20.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Oxygen Tank"/>
<Containable name="Welding Fuel Tank"/>
</ItemContainer>
</Item>
<Item
name="Diving Suit"
pickdistance="200">
<Sprite texture ="DivingSuit.png" sourcerect="82,15,46,113" depth="0.4"/>
<Body width="37" height="113" density="5"/>
<Wearable slots="Head,Torso">
<sprite texture="DivingSuit.png" limb="Head" sourcerect="1,94,32,33" origin="0.5,0.5" depth="0.02"/>
<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,38,65" origin="0.5,0.33" depth="0.01"/>
<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="21,0,18,50" origin="0.45,0.4"/>
<sprite texture="DivingSuit.png" limb="LeftHand" sourcerect="21,0,18,50" origin="0.45,0.4"/>
<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.7" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
</Items>