Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Lua/LuaClasses/LuaUserData.cs
2022-03-25 20:45:27 -03:00

162 lines
5.0 KiB
C#

using System;
using System.Linq;
using System.Reflection;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
namespace Barotrauma
{
partial class LuaUserData
{
public static Type GetType(string typeName)
{
var type = Type.GetType(typeName);
if (type != null) return type;
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
{
type = a.GetType(typeName);
if (type != null)
return type;
}
return null;
}
public static IUserDataDescriptor RegisterType(string typeName)
{
Type type = GetType(typeName);
if (type == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to register a type that doesn't exist: {typeName}."));
return null;
}
return UserData.RegisterType(type);
}
public static void UnregisterType(string typeName)
{
Type type = GetType(typeName);
if (type == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to unregister a type that doesn't exist: {typeName}."));
return;
}
UserData.UnregisterType(type);
}
public static IUserDataDescriptor RegisterGenericType(string typeName, params string[] typeNameArguements)
{
Type type = GetType(typeName);
Type[] typeArguements = typeNameArguements.Select(x => GetType(x)).ToArray();
Type genericType = type.MakeGenericType(typeArguements);
return UserData.RegisterType(genericType);
}
public static void UnregisterGenericType(string typeName, params string[] typeNameArguements)
{
Type type = GetType(typeName);
Type[] typeArguements = typeNameArguements.Select(x => GetType(x)).ToArray();
Type genericType = type.MakeGenericType(typeArguements);
UserData.UnregisterType(genericType);
}
private static bool IsType<T>(object obj) { return obj is T; }
public static bool IsTargetType(object obj, string typeName)
{
var type = GetType(typeName);
MethodInfo method = typeof(LuaUserData).GetMethod(nameof(IsType), BindingFlags.NonPublic | BindingFlags.Static);
MethodInfo generic = method.MakeGenericMethod(type);
return (bool)generic.Invoke(null, new object[] { obj });
}
public static object CreateStatic(string typeName)
{
Type type = GetType(typeName);
if (type == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to create a static userdata of a type that doesn't exist: {typeName}."));
return null;
}
MethodInfo method = typeof(UserData).GetMethod(nameof(UserData.CreateStatic), 1, new Type[0]);
MethodInfo generic = method.MakeGenericMethod(type);
return generic.Invoke(null, null);
}
public static void MakeFieldAccessible(IUserDataDescriptor IUUD, string fieldName)
{
if (IUUD == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {fieldName} accessible."));
return;
}
var descriptor = (StandardUserDataDescriptor)IUUD;
var field = IUUD.Type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
if (field == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to make field '{fieldName}' accessible, but the field doesn't exist."));
return;
}
descriptor.RemoveMember(fieldName);
descriptor.AddMember(fieldName, new FieldMemberDescriptor(field, InteropAccessMode.Default));
}
public static void MakeMethodAccessible(IUserDataDescriptor IUUD, string methodName)
{
if (IUUD == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {methodName} accessible."));
return;
}
var descriptor = (StandardUserDataDescriptor)IUUD;
var method = IUUD.Type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
if (method == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to make method '{method}' accessible, but the method doesn't exist."));
return;
}
descriptor.RemoveMember(methodName);
descriptor.AddMember(methodName, new MethodMemberDescriptor(method, InteropAccessMode.Default));
}
public static void AddMethod(IUserDataDescriptor IUUD, string methodName, object function)
{
if (IUUD == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to add method {methodName}."));
return;
}
var descriptor = (StandardUserDataDescriptor)IUUD;
descriptor.RemoveMember(methodName);
descriptor.AddMember(methodName, new ObjectCallbackMemberDescriptor(methodName, (object arg1, ScriptExecutionContext arg2, CallbackArguments arg3) =>
{
if (GameMain.Lua != null)
return GameMain.Lua.CallFunction(function, arg3.GetArray());
return null;
}));
}
public static void RemoveMember(IUserDataDescriptor IUUD, string memberName)
{
if (IUUD == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to remove the member {memberName}."));
return;
}
var descriptor = (StandardUserDataDescriptor)IUUD;
descriptor.RemoveMember(memberName);
}
}
}