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LuaCsForBarotraumaEP
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90f354f6d70d576586256bff72e43ef94762a63c
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
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NetEntityEvent
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Regalis
90f354f6d7
Clients notify the server when they "give in" (i.e. kill their character when unconscious)
2017-04-26 23:39:41 +03:00
..
ClientEntityEventManager.cs
Clients don't switch from init events to normal until they receive the first normal event update (instead of switching when they receive the last init event they know about). Otherwise the client may switch to normal events too early, if the server has created new unique events the client doesn't know about yet.
2017-04-06 21:52:24 +03:00
NetEntityEvent.cs
CPR syncing + some refactoring
2017-03-22 20:05:50 +02:00
NetEntityEventManager.cs
EntityEventManagers send an empty event if the entity doesn't exist anymore when writing the message (may happen, for example, when a client is still waiting for some message about the item when it's destroyed in a deconstructor).
2017-03-24 19:12:09 +02:00
ServerEntityEventManager.cs
Clients notify the server when they "give in" (i.e. kill their character when unconscious)
2017-04-26 23:39:41 +03:00