Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Utilities/FileHelpers.cs
2019-06-25 16:00:44 +03:00

91 lines
3.5 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using System.Text;
namespace MonoGame.Utilities
{
internal static class FileHelpers
{
private static readonly char[] UrlSafeChars = new[] { '.', '_', '-', ';', '/', '?', '\\', ':' };
public static readonly char ForwardSlash = '/';
public static readonly string ForwardSlashString = new string(ForwardSlash, 1);
public static readonly char BackwardSlash = '\\';
#if WINDOWS_UAP
public static readonly char NotSeparator = ForwardSlash;
public static readonly char Separator = BackwardSlash;
#else
public static readonly char NotSeparator = Path.DirectorySeparatorChar == BackwardSlash ? ForwardSlash : BackwardSlash;
public static readonly char Separator = Path.DirectorySeparatorChar;
#endif
public static string NormalizeFilePathSeparators(string name)
{
return name.Replace(NotSeparator, Separator);
}
/// <summary>
/// Combines the filePath and relativeFile based on relativeFile being a file in the same location as filePath.
/// Relative directory operators (..) are also resolved
/// </summary>
/// <example>"A\B\C.txt","D.txt" becomes "A\B\D.txt"</example>
/// <example>"A\B\C.txt","..\D.txt" becomes "A\D.txt"</example>
/// <param name="filePath">Path to the file we are starting from</param>
/// <param name="relativeFile">Relative location of another file to resolve the path to</param>
public static string ResolveRelativePath(string filePath, string relativeFile)
{
// Uri accepts forward slashes
filePath = filePath.Replace(BackwardSlash, ForwardSlash);
bool hasForwardSlash = filePath.StartsWith(ForwardSlashString);
if (!hasForwardSlash)
filePath = ForwardSlashString + filePath;
// Get a uri for filePath using the file:// schema and no host.
var src = new Uri("file://" + UrlEncode(filePath));
var dst = new Uri(src, UrlEncode(relativeFile));
// The uri now contains the path to the relativeFile with
// relative addresses resolved... get the local path.
var localPath = dst.LocalPath;
if (!hasForwardSlash && localPath.StartsWith("/"))
localPath = localPath.Substring(1);
// Convert the directory separator characters to the
// correct platform specific separator.
return NormalizeFilePathSeparators(localPath);
}
private static string UrlEncode(string url)
{
var encoder = new UTF8Encoding();
var safeline = new StringBuilder(encoder.GetByteCount(url) * 3);
foreach (var c in url)
{
if ((c >= 48 && c <= 57) || (c >= 65 && c <= 90) || (c >= 97 && c <= 122) || Array.IndexOf(UrlSafeChars, c) != -1)
safeline.Append(c);
else
{
var bytes = encoder.GetBytes(c.ToString());
foreach (var num in bytes)
{
safeline.Append("%");
safeline.Append(num.ToString("X"));
}
}
}
return safeline.ToString();
}
}
}