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vlad.os/LuaCsForBarotraumaEP
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8e8a0e57f0f94cbabae4ba7e490e5ad354f720f6
LuaCsForBarotraumaEP/Subsurface/Source/Screens
History
Regalis 790212a20b Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
EditMapScreen.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
GameScreen.cs
Using nonpremultiplied alpha when drawing damaged wall sections (-> no artifacts around windows anymore), particle collision optimization
2016-09-22 18:14:16 +03:00
LobbyScreen.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
MainMenuScreen.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
NetLobbyScreen.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
NetLobbyVoting.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
Screen.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
ServerListScreen.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
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