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8e7cd8e5f333c488c30b01ebbb5bfb86a906f18a
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/NetEntityEvent
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Joonas Rikkonen 8233f3b8df Increased minimum midround sync timeout to 10 s, an extra check to make sure the server doesn't write position updates during midround syncing (because the entities may not exist client-side yet)
2018-08-14 13:28:56 +03:00
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NetEntityEvent.cs
More server-side EntityEvent error logging, Item.ServerWrite does some error checks and writes NetEntityEvent.Type.Invalid as the type of the event instead of attempting to write a potentially unreadable message.
2018-07-29 22:28:56 +03:00
NetEntityEventManager.cs
Fixed servers failing to write network events for wires with too many nodes, causing clients syncing to fail and everyone getting kicked out due to desync. Now the wire events are split into multiple events, and there's a hard cap (255) on the number of nodes per wire. Closes #563
2018-08-03 21:32:28 +03:00
ServerEntityEventManager.cs
Increased minimum midround sync timeout to 10 s, an extra check to make sure the server doesn't write position updates during midround syncing (because the entities may not exist client-side yet)
2018-08-14 13:28:56 +03:00
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