95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using System.Linq;
|
|
|
|
namespace SteamNative
|
|
{
|
|
internal unsafe class SteamAppList : IDisposable
|
|
{
|
|
//
|
|
// Holds a platform specific implentation
|
|
//
|
|
internal Platform.Interface platform;
|
|
internal Facepunch.Steamworks.BaseSteamworks steamworks;
|
|
|
|
//
|
|
// Constructor decides which implementation to use based on current platform
|
|
//
|
|
internal SteamAppList( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
|
|
{
|
|
this.steamworks = steamworks;
|
|
|
|
if ( Platform.IsWindows64 ) platform = new Platform.Win64( pointer );
|
|
else if ( Platform.IsWindows32 ) platform = new Platform.Win32( pointer );
|
|
else if ( Platform.IsLinux32 ) platform = new Platform.Linux32( pointer );
|
|
else if ( Platform.IsLinux64 ) platform = new Platform.Linux64( pointer );
|
|
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
|
|
}
|
|
|
|
//
|
|
// Class is invalid if we don't have a valid implementation
|
|
//
|
|
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
|
|
|
//
|
|
// When shutting down clear all the internals to avoid accidental use
|
|
//
|
|
public virtual void Dispose()
|
|
{
|
|
if ( platform != null )
|
|
{
|
|
platform.Dispose();
|
|
platform = null;
|
|
}
|
|
}
|
|
|
|
// int
|
|
public int GetAppBuildId( AppId_t nAppID /*AppId_t*/ )
|
|
{
|
|
return platform.ISteamAppList_GetAppBuildId( nAppID.Value );
|
|
}
|
|
|
|
// int
|
|
// with: Detect_StringFetch True
|
|
public string GetAppInstallDir( AppId_t nAppID /*AppId_t*/ )
|
|
{
|
|
int bSuccess = default( int );
|
|
System.Text.StringBuilder pchDirectory_sb = Helpers.TakeStringBuilder();
|
|
int cchNameMax = 4096;
|
|
bSuccess = platform.ISteamAppList_GetAppInstallDir( nAppID.Value, pchDirectory_sb, cchNameMax );
|
|
if ( bSuccess <= 0 ) return null;
|
|
return pchDirectory_sb.ToString();
|
|
}
|
|
|
|
// int
|
|
// with: Detect_StringFetch True
|
|
public string GetAppName( AppId_t nAppID /*AppId_t*/ )
|
|
{
|
|
int bSuccess = default( int );
|
|
System.Text.StringBuilder pchName_sb = Helpers.TakeStringBuilder();
|
|
int cchNameMax = 4096;
|
|
bSuccess = platform.ISteamAppList_GetAppName( nAppID.Value, pchName_sb, cchNameMax );
|
|
if ( bSuccess <= 0 ) return null;
|
|
return pchName_sb.ToString();
|
|
}
|
|
|
|
// with: Detect_VectorReturn
|
|
// uint
|
|
public uint GetInstalledApps( AppId_t[] pvecAppID /*AppId_t **/ )
|
|
{
|
|
var unMaxAppIDs = (uint) pvecAppID.Length;
|
|
fixed ( AppId_t* pvecAppID_ptr = pvecAppID )
|
|
{
|
|
return platform.ISteamAppList_GetInstalledApps( (IntPtr) pvecAppID_ptr, unMaxAppIDs );
|
|
}
|
|
}
|
|
|
|
// uint
|
|
public uint GetNumInstalledApps()
|
|
{
|
|
return platform.ISteamAppList_GetNumInstalledApps();
|
|
}
|
|
|
|
}
|
|
}
|