142 lines
3.6 KiB
C#
142 lines
3.6 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Linq;
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namespace SteamNative
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{
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internal unsafe class SteamApi : IDisposable
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{
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//
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// Holds a platform specific implentation
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//
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internal Platform.Interface platform;
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//
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// Constructor decides which implementation to use based on current platform
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//
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internal SteamApi()
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{
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if ( Platform.IsWindows64 ) platform = new Platform.Win64( ((IntPtr)1) );
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else if ( Platform.IsWindows32 ) platform = new Platform.Win32( ((IntPtr)1) );
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else if ( Platform.IsLinux32 ) platform = new Platform.Linux32( ((IntPtr)1) );
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else if ( Platform.IsLinux64 ) platform = new Platform.Linux64( ((IntPtr)1) );
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else if ( Platform.IsOsx ) platform = new Platform.Mac( ((IntPtr)1) );
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}
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//
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// Class is invalid if we don't have a valid implementation
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//
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public bool IsValid{ get{ return platform != null && platform.IsValid; } }
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//
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// When shutting down clear all the internals to avoid accidental use
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//
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public virtual void Dispose()
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{
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if ( platform != null )
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{
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platform.Dispose();
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platform = null;
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}
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}
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// HSteamPipe
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public HSteamPipe SteamAPI_GetHSteamPipe()
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{
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return platform.SteamApi_SteamAPI_GetHSteamPipe();
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}
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// HSteamUser
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public HSteamUser SteamAPI_GetHSteamUser()
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{
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return platform.SteamApi_SteamAPI_GetHSteamUser();
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}
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// bool
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public bool SteamAPI_Init()
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{
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return platform.SteamApi_SteamAPI_Init();
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}
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// void
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public void SteamAPI_RegisterCallback( IntPtr pCallback /*void **/, int callback /*int*/ )
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{
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platform.SteamApi_SteamAPI_RegisterCallback( (IntPtr) pCallback, callback );
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}
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// void
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public void SteamAPI_RegisterCallResult( IntPtr pCallback /*void **/, SteamAPICall_t callback /*SteamAPICall_t*/ )
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{
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platform.SteamApi_SteamAPI_RegisterCallResult( (IntPtr) pCallback, callback.Value );
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}
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// bool
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public bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID /*uint32*/ )
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{
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return platform.SteamApi_SteamAPI_RestartAppIfNecessary( unOwnAppID );
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}
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// void
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public void SteamAPI_RunCallbacks()
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{
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platform.SteamApi_SteamAPI_RunCallbacks();
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}
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// void
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public void SteamAPI_Shutdown()
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{
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platform.SteamApi_SteamAPI_Shutdown();
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}
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// void
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public void SteamAPI_UnregisterCallback( IntPtr pCallback /*void **/ )
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{
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platform.SteamApi_SteamAPI_UnregisterCallback( (IntPtr) pCallback );
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}
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// void
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public void SteamAPI_UnregisterCallResult( IntPtr pCallback /*void **/, SteamAPICall_t callback /*SteamAPICall_t*/ )
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{
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platform.SteamApi_SteamAPI_UnregisterCallResult( (IntPtr) pCallback, callback.Value );
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}
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// HSteamPipe
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public HSteamPipe SteamGameServer_GetHSteamPipe()
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{
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return platform.SteamApi_SteamGameServer_GetHSteamPipe();
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}
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// HSteamUser
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public HSteamUser SteamGameServer_GetHSteamUser()
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{
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return platform.SteamApi_SteamGameServer_GetHSteamUser();
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}
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// void
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public void SteamGameServer_RunCallbacks()
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{
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platform.SteamApi_SteamGameServer_RunCallbacks();
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}
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// void
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public void SteamGameServer_Shutdown()
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{
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platform.SteamApi_SteamGameServer_Shutdown();
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}
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// IntPtr
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public IntPtr SteamInternal_CreateInterface( string version /*const char **/ )
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{
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return platform.SteamApi_SteamInternal_CreateInterface( version );
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}
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// bool
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public bool SteamInternal_GameServer_Init( uint unIP /*uint32*/, ushort usPort /*uint16*/, ushort usGamePort /*uint16*/, ushort usQueryPort /*uint16*/, int eServerMode /*int*/, string pchVersionString /*const char **/ )
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{
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return platform.SteamApi_SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
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}
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}
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}
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