Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/SteamNative/SteamNative.SteamApi.cs
2019-03-18 20:39:27 +02:00

142 lines
3.6 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamApi : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamApi()
{
if ( Platform.IsWindows64 ) platform = new Platform.Win64( ((IntPtr)1) );
else if ( Platform.IsWindows32 ) platform = new Platform.Win32( ((IntPtr)1) );
else if ( Platform.IsLinux32 ) platform = new Platform.Linux32( ((IntPtr)1) );
else if ( Platform.IsLinux64 ) platform = new Platform.Linux64( ((IntPtr)1) );
else if ( Platform.IsOsx ) platform = new Platform.Mac( ((IntPtr)1) );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// HSteamPipe
public HSteamPipe SteamAPI_GetHSteamPipe()
{
return platform.SteamApi_SteamAPI_GetHSteamPipe();
}
// HSteamUser
public HSteamUser SteamAPI_GetHSteamUser()
{
return platform.SteamApi_SteamAPI_GetHSteamUser();
}
// bool
public bool SteamAPI_Init()
{
return platform.SteamApi_SteamAPI_Init();
}
// void
public void SteamAPI_RegisterCallback( IntPtr pCallback /*void **/, int callback /*int*/ )
{
platform.SteamApi_SteamAPI_RegisterCallback( (IntPtr) pCallback, callback );
}
// void
public void SteamAPI_RegisterCallResult( IntPtr pCallback /*void **/, SteamAPICall_t callback /*SteamAPICall_t*/ )
{
platform.SteamApi_SteamAPI_RegisterCallResult( (IntPtr) pCallback, callback.Value );
}
// bool
public bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID /*uint32*/ )
{
return platform.SteamApi_SteamAPI_RestartAppIfNecessary( unOwnAppID );
}
// void
public void SteamAPI_RunCallbacks()
{
platform.SteamApi_SteamAPI_RunCallbacks();
}
// void
public void SteamAPI_Shutdown()
{
platform.SteamApi_SteamAPI_Shutdown();
}
// void
public void SteamAPI_UnregisterCallback( IntPtr pCallback /*void **/ )
{
platform.SteamApi_SteamAPI_UnregisterCallback( (IntPtr) pCallback );
}
// void
public void SteamAPI_UnregisterCallResult( IntPtr pCallback /*void **/, SteamAPICall_t callback /*SteamAPICall_t*/ )
{
platform.SteamApi_SteamAPI_UnregisterCallResult( (IntPtr) pCallback, callback.Value );
}
// HSteamPipe
public HSteamPipe SteamGameServer_GetHSteamPipe()
{
return platform.SteamApi_SteamGameServer_GetHSteamPipe();
}
// HSteamUser
public HSteamUser SteamGameServer_GetHSteamUser()
{
return platform.SteamApi_SteamGameServer_GetHSteamUser();
}
// void
public void SteamGameServer_RunCallbacks()
{
platform.SteamApi_SteamGameServer_RunCallbacks();
}
// void
public void SteamGameServer_Shutdown()
{
platform.SteamApi_SteamGameServer_Shutdown();
}
// IntPtr
public IntPtr SteamInternal_CreateInterface( string version /*const char **/ )
{
return platform.SteamApi_SteamInternal_CreateInterface( version );
}
// bool
public bool SteamInternal_GameServer_Init( uint unIP /*uint32*/, ushort usPort /*uint16*/, ushort usGamePort /*uint16*/, ushort usQueryPort /*uint16*/, int eServerMode /*int*/, string pchVersionString /*const char **/ )
{
return platform.SteamApi_SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
}
}
}