Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Client/MicroTransactions.cs
2019-03-18 20:39:27 +02:00

43 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public class MicroTransactions : IDisposable
{
internal Client client;
public delegate void AuthorizationResponse( bool authorized, int appId, ulong orderId );
/// <summary>
/// Called on the MicroTxnAuthorizationResponse_t event
/// </summary>
public event AuthorizationResponse OnAuthorizationResponse;
internal MicroTransactions( Client c )
{
client = c;
client.RegisterCallback<SteamNative.MicroTxnAuthorizationResponse_t>( onMicroTxnAuthorizationResponse );
}
private void onMicroTxnAuthorizationResponse( MicroTxnAuthorizationResponse_t arg1 )
{
if ( OnAuthorizationResponse != null )
{
OnAuthorizationResponse( arg1.Authorized == 1, (int) arg1.AppID, arg1.OrderID );
}
}
public void Dispose()
{
client = null;
}
}
}