162 lines
9.3 KiB
XML
162 lines
9.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">ReleaseLinux</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>..\bin\DebugWindows\</OutputPath>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<DebugType>pdbonly</DebugType>
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<OutputPath>..\bin\DebugMac\</OutputPath>
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="LauncherMain.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\SharpDX.Direct3D9.4.2.0\lib\net45\SharpDX.Direct3D9.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="SharpDX.DXGI, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\SharpDX.DXGI.4.2.0\lib\net45\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="SharpDX.Mathematics, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\SharpDX.Mathematics.4.2.0\lib\net45\SharpDX.Mathematics.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="SharpDX.MediaFoundation, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\SharpDX.MediaFoundation.4.2.0\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="SharpDX.XAudio2, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\SharpDX.XAudio2.4.2.0\lib\net45\SharpDX.XAudio2.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="SharpDX.XInput, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\SharpDX.XInput.4.2.0\lib\net45\SharpDX.XInput.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.XML" />
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<Reference Include="System.Xml.Linq" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\BarotraumaClient\BarotraumaClient.csproj">
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<Project>{008c0f83-e914-4966-9135-ea885059edd8}</Project>
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<Name>BarotraumaClient</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |