46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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namespace Barotrauma
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{
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static class Timing
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{
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private static double alpha;
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public static double TotalTime;
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public static double Accumulator;
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public static double Step = 1.0 / 60.0;
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public static double Alpha
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{
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get { return alpha; }
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set { alpha = Math.Min(Math.Max(value, 0.0), 1.0); }
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}
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public static double Interpolate(double previous, double current)
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{
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return current * alpha + previous * (1.0 - alpha);
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}
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public static float Interpolate(float previous, float current)
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{
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return current * (float)alpha + previous * (1.0f - (float)alpha);
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}
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public static float InterpolateRotation(float previous, float current)
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{
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float angleDiff = MathUtils.GetShortestAngle(previous, current);
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return previous + angleDiff * (float)alpha;
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}
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public static Vector2 Interpolate(Vector2 previous, Vector2 current)
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{
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return new Vector2(
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Interpolate(previous.X, current.X),
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Interpolate(previous.Y, current.Y));
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}
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}
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}
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