164 lines
5.6 KiB
C#
164 lines
5.6 KiB
C#
using Barotrauma.Items.Components;
|
|
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class ItemAssemblyPrefab : MapEntityPrefab
|
|
{
|
|
private readonly XElement configElement;
|
|
private readonly string configPath;
|
|
|
|
[Serialize(false, false)]
|
|
public bool HideInMenus { get; set; }
|
|
|
|
public List<Pair<MapEntityPrefab, Rectangle>> DisplayEntities
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
public Rectangle Bounds;
|
|
|
|
public ItemAssemblyPrefab(string filePath)
|
|
{
|
|
configPath = filePath;
|
|
XDocument doc = XMLExtensions.TryLoadXml(filePath);
|
|
if (doc == null || doc.Root == null) return;
|
|
|
|
name = doc.Root.GetAttributeString("name", "");
|
|
identifier = doc.Root.GetAttributeString("identifier", null) ?? name.ToLowerInvariant().Replace(" ", "");
|
|
configElement = doc.Root;
|
|
|
|
Category = MapEntityCategory.ItemAssembly;
|
|
|
|
SerializableProperty.DeserializeProperties(this, configElement);
|
|
|
|
int minX = int.MaxValue, minY = int.MaxValue;
|
|
int maxX = int.MinValue, maxY = int.MinValue;
|
|
DisplayEntities = new List<Pair<MapEntityPrefab, Rectangle>>();
|
|
foreach (XElement entityElement in doc.Root.Elements())
|
|
{
|
|
string identifier = entityElement.GetAttributeString("identifier", "");
|
|
MapEntityPrefab mapEntity = List.Find(p => p.Identifier == identifier);
|
|
if (mapEntity == null)
|
|
{
|
|
string entityName = entityElement.GetAttributeString("name", "");
|
|
mapEntity = List.Find(p => p.Name == entityName);
|
|
}
|
|
|
|
Rectangle rect = entityElement.GetAttributeRect("rect", Rectangle.Empty);
|
|
if (mapEntity != null && !entityElement.GetAttributeBool("hideinassemblypreview", false))
|
|
{
|
|
DisplayEntities.Add(new Pair<MapEntityPrefab, Rectangle>(mapEntity, rect));
|
|
minX = Math.Min(minX, rect.X);
|
|
minY = Math.Min(minY, rect.Y - rect.Height);
|
|
maxX = Math.Max(maxX, rect.Right);
|
|
maxY = Math.Max(maxY, rect.Y);
|
|
}
|
|
}
|
|
|
|
Bounds = new Rectangle(minX, minY, maxX - minX, maxY - minY);
|
|
|
|
List.Add(this);
|
|
}
|
|
|
|
public static void Remove(string filePath)
|
|
{
|
|
var matchingAssembly = List.Find(prefab =>
|
|
prefab is ItemAssemblyPrefab assemblyPrefab &&
|
|
assemblyPrefab.configPath == filePath);
|
|
if (matchingAssembly != null)
|
|
{
|
|
List.Remove(matchingAssembly);
|
|
}
|
|
}
|
|
|
|
protected override void CreateInstance(Rectangle rect)
|
|
{
|
|
CreateInstance(rect.Location.ToVector2(), Submarine.MainSub);
|
|
}
|
|
|
|
public List<MapEntity> CreateInstance(Vector2 position, Submarine sub)
|
|
{
|
|
List<MapEntity> entities = MapEntity.LoadAll(sub, configElement, configPath);
|
|
if (entities.Count == 0) return entities;
|
|
|
|
Vector2 offset = sub == null ? Vector2.Zero : sub.HiddenSubPosition;
|
|
|
|
foreach (MapEntity me in entities)
|
|
{
|
|
me.Move(position);
|
|
Item item = me as Item;
|
|
if (item == null) continue;
|
|
Wire wire = item.GetComponent<Wire>();
|
|
if (wire != null) wire.MoveNodes(position - offset);
|
|
}
|
|
|
|
MapEntity.MapLoaded(entities, true);
|
|
#if CLIENT
|
|
if (Screen.Selected == GameMain.SubEditorScreen)
|
|
{
|
|
MapEntity.SelectedList.Clear();
|
|
MapEntity.SelectedList.AddRange(entities);
|
|
}
|
|
#endif
|
|
return entities;
|
|
|
|
}
|
|
|
|
public void Delete()
|
|
{
|
|
List.Remove(this);
|
|
if (File.Exists(configPath))
|
|
{
|
|
try
|
|
{
|
|
File.Delete(configPath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Deleting item assembly \"" + name + "\" failed.", e);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void LoadAll()
|
|
{
|
|
if (GameSettings.VerboseLogging)
|
|
{
|
|
DebugConsole.Log("Loading item assembly prefabs: ");
|
|
}
|
|
|
|
List<string> itemAssemblyFiles = new List<string>();
|
|
|
|
//find assembly files in the item assembly folder
|
|
string directoryPath = Path.Combine("Content", "Items", "Assemblies");
|
|
if (Directory.Exists(directoryPath))
|
|
{
|
|
itemAssemblyFiles.AddRange(Directory.GetFiles(directoryPath));
|
|
}
|
|
|
|
//find assembly files in selected content packages
|
|
foreach (ContentPackage cp in GameMain.Config.SelectedContentPackages)
|
|
{
|
|
foreach (string filePath in cp.GetFilesOfType(ContentType.ItemAssembly))
|
|
{
|
|
//ignore files that have already been added (= file saved to item assembly folder)
|
|
if (itemAssemblyFiles.Any(f => Path.GetFullPath(f) == Path.GetFullPath(filePath))) { continue; }
|
|
itemAssemblyFiles.Add(filePath);
|
|
}
|
|
}
|
|
|
|
foreach (string file in itemAssemblyFiles)
|
|
{
|
|
new ItemAssemblyPrefab(file);
|
|
}
|
|
}
|
|
}
|
|
}
|