Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Signal/WifiComponent.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

179 lines
6.6 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class WifiComponent : ItemComponent
{
private static List<WifiComponent> list = new List<WifiComponent>();
private float range;
private int channel;
private float chatMsgCooldown;
private string prevSignal;
public Character.TeamType TeamID;
[Serialize(20000.0f, false)]
public float Range
{
get { return range; }
set { range = Math.Max(value, 0.0f); }
}
[InGameEditable, Serialize(1, true)]
public int Channel
{
get { return channel; }
set
{
channel = MathHelper.Clamp(value, 0, 10000);
}
}
[Editable(ToolTip =
"If enabled, any signals received from another chat-linked wifi component are displayed "+
"as chat messages in the chatbox of the player holding the item."), Serialize(false, false)]
public bool LinkToChat
{
get;
set;
}
[Editable(ToolTip = "How many seconds have to pass between signals for a message to be displayed in the chatbox. "+
"Setting this to a very low value is not recommended, because it may cause an excessive amount of chat messages to be created "+
"if there are chat-linked wifi components that transmit a continuous signal."), Serialize(1.0f, true)]
public float MinChatMessageInterval
{
get;
set;
}
[Editable(ToolTip = "If set to true, the component will only create chat messages when the received signal changes."), Serialize(false, true)]
public bool DiscardDuplicateChatMessages
{
get;
set;
}
public WifiComponent(Item item, XElement element)
: base (item, element)
{
list.Add(this);
IsActive = true;
}
public bool CanTransmit()
{
return HasRequiredContainedItems(true);
}
private List<WifiComponent> GetReceiversInRange()
{
return list.FindAll(w => w != this && w.CanReceive(this));
}
public bool CanReceive(WifiComponent sender)
{
if (sender == null || sender.channel != channel || sender.TeamID != TeamID) return false;
if (Vector2.DistanceSquared(item.WorldPosition, sender.item.WorldPosition) > sender.range * sender.range) return false;
return HasRequiredContainedItems(false);
}
public override void Update(float deltaTime, Camera cam)
{
chatMsgCooldown -= deltaTime;
}
public void TransmitSignal(int stepsTaken, string signal, Item source, Character sender, bool sendToChat, float signalStrength = 1.0f)
{
var senderComponent = source?.GetComponent<WifiComponent>();
if (senderComponent != null && !CanReceive(senderComponent)) return;
bool chatMsgSent = false;
var receivers = GetReceiversInRange();
foreach (WifiComponent wifiComp in receivers)
{
//signal strength diminishes by distance
float sentSignalStrength = signalStrength *
MathHelper.Clamp(1.0f - (Vector2.Distance(item.WorldPosition, wifiComp.item.WorldPosition) / wifiComp.range), 0.0f, 1.0f);
wifiComp.item.SendSignal(stepsTaken, signal, "signal_out", sender, 0, source, sentSignalStrength);
if (source != null)
{
foreach (Item receiverItem in wifiComp.item.LastSentSignalRecipients)
{
if (!source.LastSentSignalRecipients.Contains(receiverItem))
{
source.LastSentSignalRecipients.Add(receiverItem);
}
}
}
if (DiscardDuplicateChatMessages && signal == prevSignal) continue;
if (LinkToChat && wifiComp.LinkToChat && chatMsgCooldown <= 0.0f && sendToChat)
{
if (wifiComp.item.ParentInventory != null &&
wifiComp.item.ParentInventory.Owner != null &&
GameMain.NetworkMember != null)
{
string chatMsg = signal;
if (senderComponent != null)
{
chatMsg = ChatMessage.ApplyDistanceEffect(chatMsg, 1.0f - sentSignalStrength);
}
if (chatMsg.Length > ChatMessage.MaxLength) chatMsg = chatMsg.Substring(0, ChatMessage.MaxLength);
if (string.IsNullOrEmpty(chatMsg)) continue;
#if CLIENT
if (wifiComp.item.ParentInventory.Owner == Character.Controlled)
{
if (GameMain.Client == null)
GameMain.NetworkMember.AddChatMessage(signal, ChatMessageType.Radio, source == null ? "" : source.Name);
}
#endif
#if SERVER
if (GameMain.Server != null)
{
Client recipientClient = GameMain.Server.ConnectedClients.Find(c => c.Character == wifiComp.item.ParentInventory.Owner);
if (recipientClient != null)
{
GameMain.Server.SendDirectChatMessage(
ChatMessage.Create(source == null ? "" : source.Name, chatMsg, ChatMessageType.Radio, null), recipientClient);
}
}
#endif
chatMsgSent = true;
}
}
}
if (chatMsgSent) chatMsgCooldown = MinChatMessageInterval;
prevSignal = signal;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
{
if (connection == null || connection.Name != "signal_in") return;
TransmitSignal(stepsTaken, signal, source, sender, true, signalStrength);
}
protected override void RemoveComponentSpecific()
{
base.RemoveComponentSpecific();
list.Remove(this);
}
}
}