Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Signal/SmokeDetector.cs
2019-03-18 20:39:27 +02:00

26 lines
659 B
C#

using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class SmokeDetector : ItemComponent
{
[Serialize(50.0f, false)]
public float FireSizeThreshold
{
get; set;
}
public SmokeDetector(Item item, XElement element)
: base (item, element)
{
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
item.SendSignal(0, item.CurrentHull != null && item.CurrentHull.FireSources.Any(fs => fs.Size.X > FireSizeThreshold) ? "1" : "0", "signal_out", null);
}
}
}