Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Signal/ConnectionPanel.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

225 lines
6.9 KiB
C#

using Barotrauma.Networking;
using FarseerPhysics;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
{
public List<Connection> Connections;
private Character user;
[Serialize(false, true), Editable(ToolTip = "Locked connection panels cannot be rewired in-game.")]
public bool Locked
{
get;
set;
}
//connection panels can't be deactivated
public override bool IsActive
{
get { return true; }
set { /*do nothing*/ }
}
public ConnectionPanel(Item item, XElement element)
: base(item, element)
{
Connections = new List<Connection>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString())
{
case "input":
Connections.Add(new Connection(subElement, this));
break;
case "output":
Connections.Add(new Connection(subElement, this));
break;
}
}
IsActive = true;
InitProjSpecific(element);
}
partial void InitProjSpecific(XElement element);
public override void OnMapLoaded()
{
foreach (Connection c in Connections)
{
c.ConnectLinked();
}
}
public override void OnItemLoaded()
{
if (item.body != null)
{
var holdable = item.GetComponent<Holdable>();
if (holdable == null || !holdable.Attachable)
{
DebugConsole.ThrowError("Item \"" + item.Name + "\" has a ConnectionPanel component," +
" but cannot be wired because it has an active physics body that cannot be attached to a wall." +
" Remove the physics body or add a Holdable component with the Attachable attribute set to true.");
}
}
}
public void MoveConnectedWires(Vector2 amount)
{
Vector2 wireNodeOffset = item.Submarine == null ? Vector2.Zero : item.Submarine.HiddenSubPosition + amount;
foreach (Connection c in Connections)
{
foreach (Wire wire in c.Wires)
{
if (wire == null) continue;
#if CLIENT
if (wire.Item.IsSelected) continue;
#endif
var wireNodes = wire.GetNodes();
if (wireNodes.Count == 0) continue;
if (Submarine.RectContains(item.Rect, wireNodes[0] + wireNodeOffset))
{
wire.MoveNode(0, amount);
}
else if (Submarine.RectContains(item.Rect, wireNodes[wireNodes.Count - 1] + wireNodeOffset))
{
wire.MoveNode(wireNodes.Count - 1, amount);
}
}
}
}
public override void Update(float deltaTime, Camera cam)
{
if (user == null || user.SelectedConstruction != item)
{
user = null;
return;
}
if (!user.Enabled || !HasRequiredItems(user, addMessage: false)) { return; }
user.AnimController.UpdateUseItem(true, item.WorldPosition + new Vector2(0.0f, 100.0f) * (((float)Timing.TotalTime / 10.0f) % 0.1f));
}
public override bool Select(Character picker)
{
//attaching wires to items with a body is not allowed
//(signal items remove their bodies when attached to a wall)
if (item.body != null)
{
return false;
}
user = picker;
IsActive = true;
return true;
}
public override bool Use(float deltaTime, Character character = null)
{
if (character == null || character != user) return false;
var powered = item.GetComponent<Powered>();
if (powered != null)
{
if (powered.Voltage < 0.1f) return false;
}
float degreeOfSuccess = DegreeOfSuccess(character);
if (Rand.Range(0.0f, 0.5f) < degreeOfSuccess) return false;
character.SetStun(5.0f);
item.ApplyStatusEffects(ActionType.OnFailure, 1.0f, character);
return true;
}
public override void Load(XElement element)
{
base.Load(element);
List<Connection> loadedConnections = new List<Connection>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString())
{
case "input":
loadedConnections.Add(new Connection(subElement, this));
break;
case "output":
loadedConnections.Add(new Connection(subElement, this));
break;
}
}
for (int i = 0; i < loadedConnections.Count && i < Connections.Count; i++)
{
loadedConnections[i].wireId.CopyTo(Connections[i].wireId, 0);
}
}
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
foreach (Connection c in Connections)
{
c.Save(componentElement);
}
return componentElement;
}
protected override void ShallowRemoveComponentSpecific()
{
//do nothing
}
protected override void RemoveComponentSpecific()
{
foreach (Connection c in Connections)
{
foreach (Wire wire in c.Wires)
{
if (wire == null) continue;
if (wire.OtherConnection(c) == null) //wire not connected to anything else
{
wire.Item.Drop(null);
}
else
{
wire.RemoveConnection(item);
}
}
}
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
foreach (Connection connection in Connections)
{
foreach (Wire wire in connection.Wires)
{
msg.Write(wire?.Item == null ? (ushort)0 : wire.Item.ID);
}
}
}
}
}