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LuaCsForBarotraumaEP
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8de2eccff2b4ed2cd4bb23f12f2ca3eb72e3460e
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Projectile.cs
T
Joonas Rikkonen
0844f1eae4
(8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider.
2019-04-03 16:21:22 +03:00
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