Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs

292 lines
10 KiB
C#

using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
//[power/min]
private float capacity;
private float charge;
private float rechargeVoltage, outputVoltage;
//how fast the battery can be recharged
private float maxRechargeSpeed;
//how fast it's currently being recharged (can be changed, so that
//charging can be slowed down or disabled if there's a shortage of power)
private float rechargeSpeed;
private float lastSentCharge;
//charge indicator description
protected Vector2 indicatorPosition, indicatorSize;
protected bool isHorizontal;
//a list of powered devices connected directly to this item
private readonly List<Pair<Powered, Connection>> directlyConnected = new List<Pair<Powered, Connection>>(10);
public float CurrPowerOutput
{
get;
private set;
}
[Serialize("0,0", true)]
public Vector2 IndicatorPosition
{
get { return indicatorPosition; }
set { indicatorPosition = value; }
}
[Serialize("0,0", true)]
public Vector2 IndicatorSize
{
get { return indicatorSize; }
set { indicatorSize = value; }
}
[Serialize(false, true)]
public bool IsHorizontal
{
get { return isHorizontal; }
set { isHorizontal = value; }
}
[Editable(ToolTip = "Maximum output of the device when fully charged (kW)."), Serialize(10.0f, true)]
public float MaxOutPut { set; get; }
[Serialize(10.0f, true), Editable(ToolTip = "The maximum capacity of the device (kW * min). "+
"For example, a value of 1000 means the device can output 100 kilowatts of power for 10 minutes, or 1000 kilowatts for 1 minute.")]
public float Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1.0f); }
}
[Editable, Serialize(0.0f, true)]
public float Charge
{
get { return charge; }
set
{
if (!MathUtils.IsValid(value)) return;
charge = MathHelper.Clamp(value, 0.0f, capacity);
//send a network event if the charge has changed by more than 5%
if (Math.Abs(charge - lastSentCharge) / capacity > 0.05f)
{
#if SERVER
if (GameMain.Server != null) item.CreateServerEvent(this);
#endif
lastSentCharge = charge;
}
}
}
public float ChargePercentage => MathUtils.Percentage(Charge, Capacity);
[Serialize(10.0f, true), Editable(ToolTip = "How fast the device can be recharged. "+
"For example, a recharge speed of 100 kW and a capacity of 1000 kW*min would mean it takes 10 minutes to fully charge the device.")]
public float MaxRechargeSpeed
{
get { return maxRechargeSpeed; }
set { maxRechargeSpeed = Math.Max(value, 1.0f); }
}
[Serialize(10.0f, true), Editable]
public float RechargeSpeed
{
get { return rechargeSpeed; }
set
{
if (!MathUtils.IsValid(value)) return;
rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed);
rechargeSpeed = MathUtils.RoundTowardsClosest(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
}
}
public PowerContainer(Item item, XElement element)
: base(item, element)
{
IsActive = true;
InitProjSpecific();
}
partial void InitProjSpecific();
public override bool Pick(Character picker)
{
return picker != null;
}
public override void Update(float deltaTime, Camera cam)
{
float chargeRatio = charge / capacity;
float gridPower = 0.0f;
float gridLoad = 0.0f;
directlyConnected.Clear();
foreach (Connection c in item.Connections)
{
if (c.Name == "power_in") continue;
foreach (Connection c2 in c.Recipients)
{
if (c2.Item.Condition <= 0.0f) { continue; }
PowerTransfer pt = c2.Item.GetComponent<PowerTransfer>();
if (pt == null)
{
foreach (Powered powered in c2.Item.GetComponents<Powered>())
{
if (!powered.IsActive) continue;
directlyConnected.Add(new Pair<Powered, Connection>(powered, c2));
gridLoad += powered.CurrPowerConsumption;
}
continue;
}
if (!pt.IsActive || !pt.CanTransfer) { continue; }
gridLoad += pt.PowerLoad;
gridPower -= pt.CurrPowerConsumption;
}
}
if (chargeRatio > 0.0f)
{
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
}
if (charge >= capacity)
{
rechargeVoltage = 0.0f;
charge = capacity;
CurrPowerConsumption = 0.0f;
}
else
{
currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f);
Charge += currPowerConsumption * rechargeVoltage / 3600.0f;
}
//provide power to the grid
if (gridLoad > 0.0f)
{
if (charge <= 0.0f)
{
CurrPowerOutput = 0.0f;
charge = 0.0f;
return;
}
if (gridPower < gridLoad)
{
//output starts dropping when the charge is less than 10%
float maxOutputRatio = 1.0f;
if (chargeRatio < 0.1f)
{
maxOutputRatio = Math.Max(chargeRatio * 10.0f, 0.0f);
}
CurrPowerOutput = MathHelper.Lerp(
CurrPowerOutput,
Math.Min(MaxOutPut * maxOutputRatio, gridLoad),
deltaTime * 10.0f);
}
else
{
CurrPowerOutput = MathHelper.Lerp(CurrPowerOutput, 0.0f, deltaTime * 10.0f);
}
Charge -= CurrPowerOutput / 3600.0f;
}
item.SendSignal(0, ((int)Charge).ToString(), "charge", null);
item.SendSignal(0, ((int)((Charge / capacity) * 100)).ToString(), "charge_%", null);
item.SendSignal(0, ((int)((RechargeSpeed / maxRechargeSpeed) * 100)).ToString(), "charge_rate", null);
foreach (Pair<Powered, Connection> connected in directlyConnected)
{
connected.First.ReceiveSignal(0, "", connected.Second, source: item, sender: null,
power: gridLoad <= 0.0f ? 1.0f : CurrPowerOutput / gridLoad);
}
rechargeVoltage = 0.0f;
outputVoltage = 0.0f;
}
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{
#if CLIENT
if (GameMain.Client != null) return false;
#endif
if (string.IsNullOrEmpty(objective.Option) || objective.Option.ToLowerInvariant() == "charge")
{
if (Math.Abs(rechargeSpeed - maxRechargeSpeed * 0.5f) > 0.05f)
{
#if SERVER
item.CreateServerEvent(this);
#endif
RechargeSpeed = maxRechargeSpeed * 0.5f;
#if CLIENT
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
#endif
character.Speak(TextManager.Get("DialogChargeBatteries")
.Replace("[itemname]", item.Name)
.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
}
}
else
{
if (rechargeSpeed > 0.0f)
{
#if SERVER
item.CreateServerEvent(this);
#endif
RechargeSpeed = 0.0f;
#if CLIENT
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
#endif
character.Speak(TextManager.Get("DialogStopChargingBatteries")
.Replace("[itemname]", item.Name)
.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
}
}
return true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power, float signalStrength = 1.0f)
{
if (connection.Name == "set_rate")
{
float tempSpeed;
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempSpeed))
{
if (!MathUtils.IsValid(tempSpeed)) return;
RechargeSpeed = MathHelper.Clamp(tempSpeed / 100.0f, 0.0f, 1.0f) * MaxRechargeSpeed;
}
}
if (!connection.IsPower) return;
if (connection.Name == "power_in")
{
rechargeVoltage = Math.Min(power, 1.0f);
}
else
{
outputVoltage = power;
}
}
}
}