292 lines
10 KiB
C#
292 lines
10 KiB
C#
using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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//[power/min]
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private float capacity;
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private float charge;
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private float rechargeVoltage, outputVoltage;
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//how fast the battery can be recharged
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private float maxRechargeSpeed;
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//how fast it's currently being recharged (can be changed, so that
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//charging can be slowed down or disabled if there's a shortage of power)
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private float rechargeSpeed;
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private float lastSentCharge;
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//charge indicator description
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protected Vector2 indicatorPosition, indicatorSize;
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protected bool isHorizontal;
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//a list of powered devices connected directly to this item
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private readonly List<Pair<Powered, Connection>> directlyConnected = new List<Pair<Powered, Connection>>(10);
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public float CurrPowerOutput
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{
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get;
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private set;
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}
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[Serialize("0,0", true)]
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public Vector2 IndicatorPosition
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{
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get { return indicatorPosition; }
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set { indicatorPosition = value; }
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}
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[Serialize("0,0", true)]
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public Vector2 IndicatorSize
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{
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get { return indicatorSize; }
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set { indicatorSize = value; }
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}
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[Serialize(false, true)]
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public bool IsHorizontal
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{
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get { return isHorizontal; }
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set { isHorizontal = value; }
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}
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[Editable(ToolTip = "Maximum output of the device when fully charged (kW)."), Serialize(10.0f, true)]
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public float MaxOutPut { set; get; }
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[Serialize(10.0f, true), Editable(ToolTip = "The maximum capacity of the device (kW * min). "+
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"For example, a value of 1000 means the device can output 100 kilowatts of power for 10 minutes, or 1000 kilowatts for 1 minute.")]
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public float Capacity
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{
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get { return capacity; }
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set { capacity = Math.Max(value, 1.0f); }
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}
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[Editable, Serialize(0.0f, true)]
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public float Charge
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{
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get { return charge; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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charge = MathHelper.Clamp(value, 0.0f, capacity);
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//send a network event if the charge has changed by more than 5%
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if (Math.Abs(charge - lastSentCharge) / capacity > 0.05f)
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{
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#if SERVER
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if (GameMain.Server != null) item.CreateServerEvent(this);
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#endif
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lastSentCharge = charge;
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}
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}
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}
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public float ChargePercentage => MathUtils.Percentage(Charge, Capacity);
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[Serialize(10.0f, true), Editable(ToolTip = "How fast the device can be recharged. "+
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"For example, a recharge speed of 100 kW and a capacity of 1000 kW*min would mean it takes 10 minutes to fully charge the device.")]
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public float MaxRechargeSpeed
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{
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get { return maxRechargeSpeed; }
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set { maxRechargeSpeed = Math.Max(value, 1.0f); }
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}
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[Serialize(10.0f, true), Editable]
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public float RechargeSpeed
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{
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get { return rechargeSpeed; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed);
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rechargeSpeed = MathUtils.RoundTowardsClosest(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
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}
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}
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public PowerContainer(Item item, XElement element)
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: base(item, element)
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{
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IsActive = true;
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InitProjSpecific();
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}
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partial void InitProjSpecific();
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public override bool Pick(Character picker)
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{
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return picker != null;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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float chargeRatio = charge / capacity;
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float gridPower = 0.0f;
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float gridLoad = 0.0f;
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directlyConnected.Clear();
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foreach (Connection c in item.Connections)
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{
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if (c.Name == "power_in") continue;
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foreach (Connection c2 in c.Recipients)
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{
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if (c2.Item.Condition <= 0.0f) { continue; }
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PowerTransfer pt = c2.Item.GetComponent<PowerTransfer>();
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if (pt == null)
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{
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foreach (Powered powered in c2.Item.GetComponents<Powered>())
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{
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if (!powered.IsActive) continue;
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directlyConnected.Add(new Pair<Powered, Connection>(powered, c2));
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gridLoad += powered.CurrPowerConsumption;
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}
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continue;
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}
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if (!pt.IsActive || !pt.CanTransfer) { continue; }
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gridLoad += pt.PowerLoad;
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gridPower -= pt.CurrPowerConsumption;
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}
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}
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if (chargeRatio > 0.0f)
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{
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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}
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if (charge >= capacity)
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{
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rechargeVoltage = 0.0f;
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charge = capacity;
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CurrPowerConsumption = 0.0f;
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}
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else
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{
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currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f);
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Charge += currPowerConsumption * rechargeVoltage / 3600.0f;
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}
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//provide power to the grid
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if (gridLoad > 0.0f)
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{
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if (charge <= 0.0f)
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{
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CurrPowerOutput = 0.0f;
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charge = 0.0f;
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return;
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}
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if (gridPower < gridLoad)
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{
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//output starts dropping when the charge is less than 10%
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float maxOutputRatio = 1.0f;
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if (chargeRatio < 0.1f)
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{
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maxOutputRatio = Math.Max(chargeRatio * 10.0f, 0.0f);
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}
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CurrPowerOutput = MathHelper.Lerp(
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CurrPowerOutput,
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Math.Min(MaxOutPut * maxOutputRatio, gridLoad),
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deltaTime * 10.0f);
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}
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else
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{
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CurrPowerOutput = MathHelper.Lerp(CurrPowerOutput, 0.0f, deltaTime * 10.0f);
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}
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Charge -= CurrPowerOutput / 3600.0f;
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}
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item.SendSignal(0, ((int)Charge).ToString(), "charge", null);
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item.SendSignal(0, ((int)((Charge / capacity) * 100)).ToString(), "charge_%", null);
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item.SendSignal(0, ((int)((RechargeSpeed / maxRechargeSpeed) * 100)).ToString(), "charge_rate", null);
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foreach (Pair<Powered, Connection> connected in directlyConnected)
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{
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connected.First.ReceiveSignal(0, "", connected.Second, source: item, sender: null,
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power: gridLoad <= 0.0f ? 1.0f : CurrPowerOutput / gridLoad);
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}
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rechargeVoltage = 0.0f;
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outputVoltage = 0.0f;
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}
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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#if CLIENT
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if (GameMain.Client != null) return false;
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#endif
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if (string.IsNullOrEmpty(objective.Option) || objective.Option.ToLowerInvariant() == "charge")
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{
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if (Math.Abs(rechargeSpeed - maxRechargeSpeed * 0.5f) > 0.05f)
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{
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#if SERVER
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item.CreateServerEvent(this);
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#endif
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RechargeSpeed = maxRechargeSpeed * 0.5f;
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#if CLIENT
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rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
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#endif
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character.Speak(TextManager.Get("DialogChargeBatteries")
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.Replace("[itemname]", item.Name)
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.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
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}
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}
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else
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{
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if (rechargeSpeed > 0.0f)
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{
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#if SERVER
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item.CreateServerEvent(this);
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#endif
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RechargeSpeed = 0.0f;
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#if CLIENT
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rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
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#endif
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character.Speak(TextManager.Get("DialogStopChargingBatteries")
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.Replace("[itemname]", item.Name)
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.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
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}
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}
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return true;
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power, float signalStrength = 1.0f)
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{
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if (connection.Name == "set_rate")
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{
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float tempSpeed;
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if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempSpeed))
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{
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if (!MathUtils.IsValid(tempSpeed)) return;
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RechargeSpeed = MathHelper.Clamp(tempSpeed / 100.0f, 0.0f, 1.0f) * MaxRechargeSpeed;
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}
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}
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if (!connection.IsPower) return;
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if (connection.Name == "power_in")
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{
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rechargeVoltage = Math.Min(power, 1.0f);
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}
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else
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{
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outputVoltage = power;
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}
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}
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}
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}
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