Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Vent.cs
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

33 lines
700 B
C#

using System;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class Vent : ItemComponent
{
private float oxygenFlow;
public float OxygenFlow
{
get { return oxygenFlow; }
set { oxygenFlow = Math.Max(value, 0.0f); }
}
public Vent (Item item, XElement element)
: base(item, element)
{
}
public override void Update(float deltaTime, Camera cam)
{
if (item.CurrentHull == null) return;
if (item.InWater) return;
item.CurrentHull.Oxygen += oxygenFlow * deltaTime;
OxygenFlow -= deltaTime * 1000.0f;
}
}
}