4d225c65f2
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
33 lines
700 B
C#
33 lines
700 B
C#
using System;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class Vent : ItemComponent
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{
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private float oxygenFlow;
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public float OxygenFlow
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{
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get { return oxygenFlow; }
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set { oxygenFlow = Math.Max(value, 0.0f); }
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}
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public Vent (Item item, XElement element)
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: base(item, element)
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{
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (item.CurrentHull == null) return;
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if (item.InWater) return;
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item.CurrentHull.Oxygen += oxygenFlow * deltaTime;
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OxygenFlow -= deltaTime * 1000.0f;
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}
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}
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}
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