Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/ItemContainer.cs

322 lines
10 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class ItemContainer : ItemComponent, IDrawableComponent
{
private List<RelatedItem> containableItems;
public ItemInventory Inventory;
private List<Pair<Item, StatusEffect>> itemsWithStatusEffects;
private ushort[] itemIds;
//how many items can be contained
private int capacity;
[Serialize(5, false)]
public int Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1); }
}
private bool hideItems;
[Serialize(true, false)]
public bool HideItems
{
get { return hideItems; }
set
{
hideItems = value;
Drawable = !hideItems;
}
}
[Serialize(true, false)]
public bool DrawInventory
{
get;
set;
}
[Serialize(false, false)]
public bool AutoInteractWithContained
{
get;
set;
}
[Serialize("0.5,0.5", false)]
public Vector2 HudPos { get; set; }
[Serialize(5, false)]
public int SlotsPerRow { get; set; }
public List<RelatedItem> ContainableItems
{
get { return containableItems; }
}
public ItemContainer(Item item, XElement element)
: base (item, element)
{
Inventory = new ItemInventory(item, this, capacity, HudPos, SlotsPerRow);
containableItems = new List<RelatedItem>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "containable":
RelatedItem containable = RelatedItem.Load(subElement, item.Name);
if (containable == null)
{
DebugConsole.ThrowError("Error in item config \"" + item.ConfigFile + "\" - containable with no identifiers.");
continue;
}
containableItems.Add(containable);
break;
}
}
InitProjSpecific(element);
itemsWithStatusEffects = new List<Pair<Item, StatusEffect>>();
}
partial void InitProjSpecific(XElement element);
public void OnItemContained(Item containedItem)
{
item.SetContainedItemPositions();
RelatedItem ri = containableItems.Find(x => x.MatchesItem(containedItem));
if (ri != null)
{
foreach (StatusEffect effect in ri.statusEffects)
{
itemsWithStatusEffects.Add(new Pair<Item, StatusEffect>(containedItem, effect));
}
}
//no need to Update() if this item has no statuseffects and no physics body
IsActive = itemsWithStatusEffects.Count > 0 || containedItem.body != null;
}
public void OnItemRemoved(Item item)
{
itemsWithStatusEffects.RemoveAll(i => i.First == item);
//deactivate if the inventory is empty
IsActive = itemsWithStatusEffects.Count > 0 || item.body != null;
}
public bool CanBeContained(Item item)
{
if (containableItems.Count == 0) return true;
return (containableItems.Find(x => x.MatchesItem(item)) != null);
}
public override void Update(float deltaTime, Camera cam)
{
if (item.body != null &&
item.body.Enabled &&
item.body.FarseerBody.Awake)
{
item.SetContainedItemPositions();
}
foreach (Pair<Item, StatusEffect> itemAndEffect in itemsWithStatusEffects)
{
Item contained = itemAndEffect.First;
if (contained.Condition <= 0.0f) continue;
StatusEffect effect = itemAndEffect.Second;
if (effect.HasTargetType(StatusEffect.TargetType.This))
effect.Apply(ActionType.OnContaining, deltaTime, item, item.AllPropertyObjects);
if (effect.HasTargetType(StatusEffect.TargetType.Contained))
effect.Apply(ActionType.OnContaining, deltaTime, item, contained.AllPropertyObjects);
if (effect.HasTargetType(StatusEffect.TargetType.NearbyItems) ||
effect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
{
var targets = new List<ISerializableEntity>();
effect.GetNearbyTargets(item.WorldPosition, targets);
effect.Apply(ActionType.OnActive, deltaTime, item, targets);
}
}
}
public override bool Select(Character character)
{
if (item.Container != null) { return false; }
if (AutoInteractWithContained && character.SelectedConstruction == null)
{
foreach (Item contained in Inventory.Items)
{
if (contained == null) continue;
if (contained.TryInteract(character))
{
character.FocusedItem = contained;
return false;
}
}
}
return base.Select(character);
}
public override bool Pick(Character picker)
{
if (AutoInteractWithContained)
{
foreach (Item contained in Inventory.Items)
{
if (contained == null) continue;
if (contained.TryInteract(picker))
{
picker.FocusedItem = contained;
return true;
}
}
}
return (picker != null);
}
public override bool Combine(Item item)
{
if (!containableItems.Any(x => x.MatchesItem(item))) return false;
if (Inventory.TryPutItem(item, null))
{
IsActive = true;
if (hideItems && item.body != null) item.body.Enabled = false;
return true;
}
return false;
}
public void SetContainedItemPositions()
{
Vector2 simPos = item.SimPosition;
Vector2 displayPos = item.Position;
foreach (Item contained in Inventory.Items)
{
if (contained == null) continue;
if (contained.body != null)
{
try
{
contained.body.FarseerBody.SetTransformIgnoreContacts(ref simPos, 0.0f);
}
catch (Exception e)
{
DebugConsole.Log("SetTransformIgnoreContacts threw an exception in SetContainedItemPositions ("+e.Message+")\n"+e.StackTrace);
GameAnalyticsManager.AddErrorEventOnce("ItemContainer.SetContainedItemPositions.InvalidPosition:"+contained.Name,
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"SetTransformIgnoreContacts threw an exception in SetContainedItemPositions (" + e.Message + ")\n" + e.StackTrace);
}
}
contained.Rect =
new Rectangle(
(int)(displayPos.X - contained.Rect.Width / 2.0f),
(int)(displayPos.Y + contained.Rect.Height / 2.0f),
contained.Rect.Width, contained.Rect.Height);
contained.Submarine = item.Submarine;
contained.CurrentHull = item.CurrentHull;
contained.SetContainedItemPositions();
}
}
public override void OnMapLoaded()
{
if (itemIds == null) return;
for (ushort i = 0; i < itemIds.Length; i++)
{
Item item = Entity.FindEntityByID(itemIds[i]) as Item;
if (item == null) continue;
if (i >= Inventory.Capacity)
{
continue;
}
Inventory.TryPutItem(item, i, false, false, null, false);
}
itemIds = null;
}
protected override void ShallowRemoveComponentSpecific()
{
}
protected override void RemoveComponentSpecific()
{
#if CLIENT
inventoryTopSprite?.Remove();
inventoryBackSprite?.Remove();
inventoryBottomSprite?.Remove();
ContainedStateIndicator?.Remove();
if (Screen.Selected == GameMain.SubEditorScreen && !Submarine.Unloading)
{
GameMain.SubEditorScreen.HandleContainerContentsDeletion(Item, Inventory);
return;
}
#endif
foreach (Item item in Inventory.Items)
{
if (item == null) continue;
item.Drop(null);
}
}
public override void Load(XElement componentElement)
{
base.Load(componentElement);
string containedString = componentElement.GetAttributeString("contained", "");
string[] itemIdStrings = containedString.Split(',');
itemIds = new ushort[itemIdStrings.Length];
for (int i = 0; i < itemIdStrings.Length; i++)
{
ushort id = 0;
if (!ushort.TryParse(itemIdStrings[i], out id)) continue;
itemIds[i] = id;
}
}
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
string[] itemIdStrings = new string[Inventory.Items.Length];
for (int i = 0; i < Inventory.Items.Length; i++)
{
itemIdStrings[i] = (Inventory.Items[i] == null) ? "0" : Inventory.Items[i].ID.ToString();
}
componentElement.Add(new XAttribute("contained", string.Join(",", itemIdStrings)));
return componentElement;
}
}
}