140 lines
4.2 KiB
C#
140 lines
4.2 KiB
C#
using System.Xml.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using Barotrauma.Networking;
|
|
#if CLIENT
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Barotrauma.Particles;
|
|
#endif
|
|
|
|
namespace Barotrauma.Items.Components
|
|
{
|
|
class Propulsion : ItemComponent
|
|
{
|
|
enum UsableIn
|
|
{
|
|
Air, Water, Both
|
|
};
|
|
|
|
private float force;
|
|
|
|
private float useState;
|
|
|
|
private UsableIn usableIn;
|
|
|
|
[Serialize(0.0f, false), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1000.0f)]
|
|
public float Force
|
|
{
|
|
get { return force; }
|
|
set { force = value; }
|
|
}
|
|
|
|
#if CLIENT
|
|
private string particles;
|
|
[Serialize("", false)]
|
|
public string Particles
|
|
{
|
|
get { return particles; }
|
|
set { particles = value; }
|
|
}
|
|
#endif
|
|
|
|
public Propulsion(Item item, XElement element)
|
|
: base(item,element)
|
|
{
|
|
switch (element.GetAttributeString("usablein", "both").ToLowerInvariant())
|
|
{
|
|
case "air":
|
|
usableIn = UsableIn.Air;
|
|
break;
|
|
case "water":
|
|
usableIn = UsableIn.Water;
|
|
break;
|
|
case "both":
|
|
default:
|
|
usableIn = UsableIn.Both;
|
|
break;
|
|
}
|
|
ResetSoundRange();
|
|
}
|
|
|
|
public override bool Use(float deltaTime, Character character = null)
|
|
{
|
|
if (character == null || character.Removed) return false;
|
|
if (!character.IsKeyDown(InputType.Aim) || character.Stun > 0.0f) return false;
|
|
|
|
IsActive = true;
|
|
useState = 0.1f;
|
|
|
|
if (character.AnimController.InWater)
|
|
{
|
|
if (usableIn == UsableIn.Air) return true;
|
|
}
|
|
else
|
|
{
|
|
if (usableIn == UsableIn.Water) return true;
|
|
}
|
|
|
|
Vector2 dir = Vector2.Normalize(character.CursorPosition - character.Position);
|
|
//move upwards if the cursor is at the position of the character
|
|
if (!MathUtils.IsValid(dir)) dir = Vector2.UnitY;
|
|
|
|
Vector2 propulsion = dir * force;
|
|
|
|
if (character.AnimController.InWater) character.AnimController.TargetMovement = dir;
|
|
|
|
foreach (Limb limb in character.AnimController.Limbs)
|
|
{
|
|
if (limb.WearingItems.Find(w => w.WearableComponent.Item == this.item) == null) continue;
|
|
limb.body.ApplyForce(propulsion, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
|
}
|
|
|
|
character.AnimController.Collider.ApplyForce(propulsion, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
|
|
|
if (character.SelectedItems[0] == item)
|
|
{
|
|
character.AnimController.GetLimb(LimbType.RightHand)?.body.ApplyForce(propulsion, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
|
}
|
|
if (character.SelectedItems[1] == item)
|
|
{
|
|
character.AnimController.GetLimb(LimbType.LeftHand)?.body.ApplyForce(propulsion, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
|
}
|
|
|
|
#if CLIENT
|
|
if (!string.IsNullOrWhiteSpace(particles))
|
|
{
|
|
GameMain.ParticleManager.CreateParticle(particles, item.WorldPosition,
|
|
item.body.Rotation + ((item.body.Dir > 0.0f) ? 0.0f : MathHelper.Pi), 0.0f, item.CurrentHull);
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Update(float deltaTime, Camera cam)
|
|
{
|
|
useState -= deltaTime;
|
|
|
|
if (useState <= 0.0f) IsActive = false;
|
|
|
|
if (item.AiTarget != null)
|
|
{
|
|
item.AiTarget.SoundRange = IsActive ? item.AiTarget.MaxSoundRange : item.AiTarget.MinSoundRange;
|
|
}
|
|
}
|
|
|
|
public override void Unequip(Character character)
|
|
{
|
|
base.Unequip(character);
|
|
ResetSoundRange();
|
|
}
|
|
|
|
private void ResetSoundRange()
|
|
{
|
|
if (item.AiTarget != null)
|
|
{
|
|
item.AiTarget.SoundRange = item.AiTarget.MinSoundRange;
|
|
}
|
|
}
|
|
}
|
|
}
|