Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/GameSession/GameModes/GameMode.cs
2019-03-18 20:39:27 +02:00

95 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
namespace Barotrauma
{
partial class GameMode
{
public static List<GameModePreset> PresetList = new List<GameModePreset>();
protected DateTime startTime;
protected bool isRunning;
protected GameModePreset preset;
private string endMessage;
protected CrewManager CrewManager
{
get { return GameMain.GameSession?.CrewManager; }
}
public virtual Mission Mission
{
get { return null; }
}
public bool IsRunning
{
get { return isRunning; }
}
public bool IsSinglePlayer
{
get { return preset.IsSinglePlayer; }
}
public string Name
{
get { return preset.Name; }
}
public string EndMessage
{
get { return endMessage; }
}
public GameModePreset Preset
{
get { return preset; }
}
public GameMode(GameModePreset preset, object param)
{
this.preset = preset;
}
public virtual void Start()
{
startTime = DateTime.Now;
endMessage = "The round has ended!";
isRunning = true;
}
public virtual void MsgBox() { }
public virtual void AddToGUIUpdateList()
{
#if CLIENT
if (!isRunning) return;
GameMain.GameSession?.CrewManager.AddToGUIUpdateList();
#endif
}
public virtual void Update(float deltaTime)
{
CrewManager?.Update(deltaTime);
}
public virtual void End(string endMessage = "")
{
isRunning = false;
if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
GameMain.GameSession.EndRound(endMessage);
}
public virtual void Remove() { }
}
}