Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/GameSession/GameModes/CharacterCampaignData.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

86 lines
2.3 KiB
C#

using Barotrauma.Networking;
using System.Xml.Linq;
namespace Barotrauma
{
partial class CharacterCampaignData
{
public CharacterInfo CharacterInfo
{
get;
private set;
}
public readonly string Name;
public string ClientIP
{
get;
private set;
}
public ulong SteamID
{
get;
private set;
}
private XElement itemData;
partial void InitProjSpecific(Client client);
public CharacterCampaignData(Client client)
{
Name = client.Name;
InitProjSpecific(client);
if (client.Character.Inventory != null)
{
itemData = new XElement("inventory");
client.Character.SaveInventory(client.Character.Inventory, itemData);
}
}
public CharacterCampaignData(XElement element)
{
Name = element.GetAttributeString("name", "Unnamed");
ClientIP = element.GetAttributeString("ip", "");
string steamID = element.GetAttributeString("steamid", "");
if (!string.IsNullOrEmpty(steamID))
{
ulong.TryParse(steamID, out ulong parsedID);
SteamID = parsedID;
}
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "character":
case "characterinfo":
CharacterInfo = new CharacterInfo(subElement);
break;
case "inventory":
itemData = subElement;
break;
}
}
}
public XElement Save()
{
XElement element = new XElement("CharacterCampaignData",
new XAttribute("name", Name),
new XAttribute("ip", ClientIP),
new XAttribute("steamid", SteamID));
CharacterInfo?.Save(element);
if (itemData != null)
{
element.Add(itemData);
}
return element;
}
}
}