Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Events/Missions/MonsterMission.cs
T
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

68 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
namespace Barotrauma
{
class MonsterMission : Mission
{
private string monsterFile;
private int state;
private Character monster;
private Vector2 sonarPosition;
public override Vector2 SonarPosition
{
get { return monster != null && !monster.IsDead ? sonarPosition : Vector2.Zero; }
}
public MonsterMission(MissionPrefab prefab, Location[] locations)
: base(prefab, locations)
{
monsterFile = prefab.ConfigElement.GetAttributeString("monsterfile", "");
}
public override void Start(Level level)
{
Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos);
bool isClient = false;
#if CLIENT
isClient = GameMain.Client != null;
#endif
monster = Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false);
monster.Enabled = false;
sonarPosition = spawnPos;
}
public override void Update(float deltaTime)
{
switch (state)
{
case 0:
if (monster.Enabled)
{
sonarPosition = monster.Position;
}
if (!monster.IsDead) return;
#if CLIENT
ShowMessage(state);
#endif
state = 1;
break;
}
}
public override void End()
{
if (!monster.IsDead) return;
GiveReward();
completed = true;
}
}
}