Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Events/Missions/MissionPrefab.cs
T
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

160 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Xml.Linq;
namespace Barotrauma
{
enum MissionType
{
Random,
None,
Salvage,
Monster,
Cargo,
Combat
}
class MissionPrefab
{
public static readonly List<MissionPrefab> List = new List<MissionPrefab>();
private static readonly Dictionary<MissionType, Type> missionClasses = new Dictionary<MissionType, Type>()
{
{ MissionType.Salvage, typeof(SalvageMission) },
{ MissionType.Monster, typeof(MonsterMission) },
{ MissionType.Cargo, typeof(CargoMission) },
{ MissionType.Combat, typeof(CombatMission) },
};
private ConstructorInfo constructor;
public readonly MissionType type;
public readonly bool MultiplayerOnly, SingleplayerOnly;
public readonly string Identifier;
public readonly string Name;
public readonly string Description;
public readonly string SuccessMessage;
public readonly string FailureMessage;
public readonly string SonarLabel;
public readonly string AchievementIdentifier;
public readonly int Commonness;
public readonly int Reward;
public readonly List<string> Headers;
public readonly List<string> Messages;
//the mission can only be received when travelling from Pair.First to Pair.Second
public readonly List<Pair<string, string>> AllowedLocationTypes;
public readonly XElement ConfigElement;
public static void Init()
{
var files = GameMain.Instance.GetFilesOfType(ContentType.Missions);
foreach (string file in files)
{
XDocument doc = XMLExtensions.TryLoadXml(file);
if (doc?.Root == null) continue;
foreach (XElement element in doc.Root.Elements())
{
List.Add(new MissionPrefab(element));
}
}
}
public MissionPrefab(XElement element)
{
ConfigElement = element;
Identifier = element.GetAttributeString("identifier", "");
Name = TextManager.Get("MissionName." + Identifier, true) ?? element.GetAttributeString("name", "");
Description = TextManager.Get("MissionDescription." + Identifier, true) ?? element.GetAttributeString("description", "");
Reward = element.GetAttributeInt("reward", 1);
Commonness = element.GetAttributeInt("commonness", 1);
SuccessMessage = TextManager.Get("MissionSuccess." + Identifier, true) ?? element.GetAttributeString("successmessage", "Mission completed successfully");
FailureMessage = TextManager.Get("MissionFailure." + Identifier, true) ?? element.GetAttributeString("failuremessage", "Mission failed");
SonarLabel = TextManager.Get("MissionSonarLabel." + Identifier, true) ?? element.GetAttributeString("sonarlabel", "");
MultiplayerOnly = element.GetAttributeBool("multiplayeronly", false);
SingleplayerOnly = element.GetAttributeBool("singleplayeronly", false);
AchievementIdentifier = element.GetAttributeString("achievementidentifier", "");
Headers = new List<string>();
Messages = new List<string>();
AllowedLocationTypes = new List<Pair<string, string>>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "message":
int index = Messages.Count;
Headers.Add(TextManager.Get("MissionHeader" + index + "." + Identifier, true) ?? subElement.GetAttributeString("header", ""));
Messages.Add(TextManager.Get("MissionMessage" + index + "." + Identifier, true) ?? subElement.GetAttributeString("text", ""));
break;
case "locationtype":
AllowedLocationTypes.Add(new Pair<string, string>(
subElement.GetAttributeString("from", ""),
subElement.GetAttributeString("to", "")));
break;
}
}
string missionTypeName = element.GetAttributeString("type", "");
if (!Enum.TryParse(missionTypeName, out type))
{
DebugConsole.ThrowError("Error in mission prefab \"" + Name + "\" - \"" + missionTypeName + "\" is not a valid mission type.");
return;
}
if (type == MissionType.Random)
{
DebugConsole.ThrowError("Error in mission prefab \"" + Name + "\" - mission type cannot be random.");
return;
}
if (type == MissionType.None)
{
DebugConsole.ThrowError("Error in mission prefab \"" + Name + "\" - mission type cannot be none.");
return;
}
constructor = missionClasses[type].GetConstructor(new[] { typeof(MissionPrefab), typeof(Location[]) });
}
public bool IsAllowed(Location from, Location to)
{
foreach (Pair<string, string> allowedLocationType in AllowedLocationTypes)
{
if (allowedLocationType.First.ToLowerInvariant() == "any" ||
allowedLocationType.First.ToLowerInvariant() == from.Type.Identifier.ToLowerInvariant())
{
if (allowedLocationType.Second.ToLowerInvariant() == "any" ||
allowedLocationType.Second.ToLowerInvariant() == to.Type.Identifier.ToLowerInvariant())
{
return true;
}
}
}
return false;
}
public Mission Instantiate(Location[] locations)
{
return constructor?.Invoke(new object[] { this, locations }) as Mission;
}
}
}