116 lines
3.7 KiB
C#
116 lines
3.7 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class ArtifactEvent : ScriptedEvent
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{
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private ItemPrefab itemPrefab;
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private Item item;
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private int state;
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private Vector2 spawnPos;
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private bool spawnPending;
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public override Vector2 DebugDrawPos
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{
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get { return spawnPos; }
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}
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public override string ToString()
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{
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return "ArtifactEvent (" + (itemPrefab == null ? "null" : itemPrefab.Name) + ")";
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}
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public ArtifactEvent(ScriptedEventPrefab prefab)
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: base(prefab)
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{
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if (prefab.ConfigElement.Attribute("itemname") != null)
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{
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DebugConsole.ThrowError("Error in ArtifactEvent - use item identifier instead of the name of the item.");
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string itemName = prefab.ConfigElement.GetAttributeString("itemname", "");
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itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name " + itemName);
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}
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}
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else
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{
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string itemIdentifier = prefab.ConfigElement.GetAttributeString("itemidentifier", "");
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itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Error in ArtifactEvent - couldn't find an item prefab with the identifier " + itemIdentifier);
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}
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}
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}
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public override void Init(bool affectSubImmediately)
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{
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spawnPos = Level.Loaded.GetRandomItemPos(
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(Rand.Range(0.0f, 1.0f, Rand.RandSync.Server) < 0.5f) ? Level.PositionType.MainPath : Level.PositionType.Cave | Level.PositionType.Ruin,
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500.0f, 10000.0f, 30.0f);
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spawnPending = true;
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}
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private void SpawnItem()
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{
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item = new Item(itemPrefab, spawnPos, null);
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item.body.FarseerBody.IsKinematic = true;
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//try to find an artifact holder and place the artifact inside it
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foreach (Item it in Item.ItemList)
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{
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if (it.Submarine != null || !it.HasTag("artifactholder")) continue;
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var itemContainer = it.GetComponent<Items.Components.ItemContainer>();
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if (itemContainer == null) continue;
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if (itemContainer.Combine(item)) break; // Placement successful
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}
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.NewMessage("Initialized ArtifactEvent (" + item.Name + ")", Color.White);
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}
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#if SERVER
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if (GameMain.Server != null)
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{
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Entity.Spawner.CreateNetworkEvent(item, false);
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}
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#endif
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}
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public override void Update(float deltaTime)
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{
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if (spawnPending)
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{
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SpawnItem();
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spawnPending = false;
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}
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switch (state)
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{
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case 0:
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if (item.ParentInventory != null) item.body.FarseerBody.IsKinematic = false;
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if (item.CurrentHull == null) return;
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state = 1;
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break;
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case 1:
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if (!Submarine.MainSub.AtEndPosition && !Submarine.MainSub.AtStartPosition) return;
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Finished();
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state = 2;
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break;
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}
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}
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}
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}
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