44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class NPCPersonalityTrait
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{
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private static List<NPCPersonalityTrait> list = new List<NPCPersonalityTrait>();
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public static List<NPCPersonalityTrait> List
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{
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get { return list; }
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}
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public readonly string Name;
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public readonly List<string> AllowedDialogTags;
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private float commonness;
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public float Commonness
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{
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get { return commonness; }
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}
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public NPCPersonalityTrait(XElement element)
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{
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Name = element.GetAttributeString("name", "");
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AllowedDialogTags = new List<string>(element.GetAttributeStringArray("alloweddialogtags", new string[0]));
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commonness = element.GetAttributeFloat("commonness", 1.0f);
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list.Add(this);
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}
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public static NPCPersonalityTrait GetRandom(string seed)
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{
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var rand = new MTRandom(ToolBox.StringToInt(seed));
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return ToolBox.SelectWeightedRandom(list, list.Select(t => t.commonness).ToList(), rand);
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}
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}
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}
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