Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/Jobs/Job.cs
T
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

204 lines
6.8 KiB
C#

using Barotrauma.Items.Components;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class Job
{
private readonly JobPrefab prefab;
private Dictionary<string, Skill> skills;
public string Name
{
get { return prefab.Name; }
}
public string Description
{
get { return prefab.Description; }
}
public JobPrefab Prefab
{
get { return prefab; }
}
public XElement SpawnItems
{
get { return prefab.Items; }
}
public List<Skill> Skills
{
get { return skills.Values.ToList(); }
}
public Job(JobPrefab jobPrefab)
{
prefab = jobPrefab;
skills = new Dictionary<string, Skill>();
foreach (SkillPrefab skillPrefab in prefab.Skills)
{
skills.Add(skillPrefab.Identifier, new Skill(skillPrefab));
}
}
public Job(XElement element)
{
string identifier = element.GetAttributeString("identifier", "").ToLowerInvariant();
prefab = JobPrefab.List.Find(jp => jp.Identifier.ToLowerInvariant() == identifier);
string name = "";
if (prefab == null)
{
name = element.GetAttributeString("name", "").ToLowerInvariant();
prefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == name);
}
if (prefab == null)
{
DebugConsole.ThrowError("Could not find the job \"" + name + "\" (identifier " + identifier + "). Giving the character a random job.");
prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count)];
}
skills = new Dictionary<string, Skill>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "skill") continue;
string skillIdentifier = subElement.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(skillIdentifier)) continue;
skills.Add(
skillIdentifier,
new Skill(skillIdentifier, subElement.GetAttributeFloat("level", 0)));
}
}
public static Job Random(Rand.RandSync randSync)
{
JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count - 1, randSync)];
return new Job(prefab);
}
public float GetSkillLevel(string skillIdentifier)
{
skills.TryGetValue(skillIdentifier, out Skill skill);
return (skill == null) ? 0.0f : skill.Level;
}
public void IncreaseSkillLevel(string skillIdentifier, float increase)
{
if (skills.TryGetValue(skillIdentifier, out Skill skill))
{
skill.Level += increase;
}
else
{
skills.Add(
skillIdentifier,
new Skill(skillIdentifier, increase));
}
}
public void GiveJobItems(Character character, WayPoint spawnPoint = null)
{
if (SpawnItems == null) return;
foreach (XElement itemElement in SpawnItems.Elements())
{
InitializeJobItem(character, itemElement, spawnPoint);
}
}
private void InitializeJobItem(Character character, XElement itemElement, WayPoint spawnPoint = null, Item parentItem = null)
{
ItemPrefab itemPrefab;
if (itemElement.Attribute("name") != null)
{
string itemName = itemElement.Attribute("name").Value;
DebugConsole.ThrowError("Error in Job config (" + Name + ") - use item identifiers instead of names to configure the items.");
itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemName + "\". Matching item prefab not found.");
return;
}
}
else
{
string itemIdentifier = itemElement.GetAttributeString("identifier", "");
itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemIdentifier + "\". Matching item prefab not found.");
return;
}
}
Item item = new Item(itemPrefab, character.Position, null);
#if SERVER
if (GameMain.Server != null && Entity.Spawner != null)
{
Entity.Spawner.CreateNetworkEvent(item, false);
}
#endif
if (itemElement.GetAttributeBool("equip", false))
{
List<InvSlotType> allowedSlots = new List<InvSlotType>(item.AllowedSlots);
allowedSlots.Remove(InvSlotType.Any);
character.Inventory.TryPutItem(item, null, allowedSlots);
}
else
{
character.Inventory.TryPutItem(item, null, item.AllowedSlots);
}
if (item.Prefab.Identifier == "idcard" && spawnPoint != null)
{
foreach (string s in spawnPoint.IdCardTags)
{
item.AddTag(s);
}
item.AddTag("name:" + character.Name);
item.AddTag("job:" + Name);
if (!string.IsNullOrWhiteSpace(spawnPoint.IdCardDesc))
item.Description = spawnPoint.IdCardDesc;
}
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = character.TeamID;
}
if (parentItem != null) parentItem.Combine(item);
foreach (XElement childItemElement in itemElement.Elements())
{
InitializeJobItem(character, childItemElement, spawnPoint, item);
}
}
public XElement Save(XElement parentElement)
{
XElement jobElement = new XElement("job");
jobElement.Add(new XAttribute("name", Name));
foreach (KeyValuePair<string, Skill> skill in skills)
{
jobElement.Add(new XElement("skill", new XAttribute("identifier", skill.Value.Identifier), new XAttribute("level", skill.Value.Level)));
}
parentElement.Add(jobElement);
return jobElement;
}
}
}