671 lines
26 KiB
C#
671 lines
26 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using System.Linq;
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using System.IO;
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using Barotrauma.Extensions;
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using System.Xml;
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namespace Barotrauma
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{
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class HumanRagdollParams : RagdollParams
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{
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public static HumanRagdollParams GetRagdollParams(string speciesName, string fileName = null) => GetRagdollParams<HumanRagdollParams>(speciesName, fileName);
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public static HumanRagdollParams GetDefaultRagdollParams(string speciesName) => GetDefaultRagdollParams<HumanRagdollParams>(speciesName);
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}
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class FishRagdollParams : RagdollParams
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{
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public static FishRagdollParams GetDefaultRagdollParams(string speciesName) => GetDefaultRagdollParams<FishRagdollParams>(speciesName);
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}
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class RagdollParams : EditableParams
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{
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public const float MIN_SCALE = 0.1f;
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public const float MAX_SCALE = 2;
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public string SpeciesName { get; private set; }
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[Serialize(0f, true), Editable(-360, 360, ToolTip = "Rotation offset (in degrees) used for animations and widgets. If the sprites in the sheet are in different orientations, use the orientation of the torso for the final version of your character (while editing the character in the editor, you can change the orientation freely).")]
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public float SpritesheetOrientation { get; set; }
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[Serialize(1.0f, true), Editable(MIN_SCALE, MAX_SCALE, DecimalCount = 3)]
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public float LimbScale { get; set; }
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[Serialize(1.0f, true), Editable(MIN_SCALE, MAX_SCALE, DecimalCount = 3)]
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public float JointScale { get; set; }
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[Serialize(1f, true), Editable(DecimalCount = 2)]
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public float TextureScale { get; set; }
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[Serialize(45f, true), Editable(0f, 1000f)]
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public float ColliderHeightFromFloor { get; set; }
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[Serialize(50f, true), Editable(MinValueFloat = 0, MaxValueFloat = 1000)]
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public float ImpactTolerance { get; set; }
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[Serialize(true, true), Editable]
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public bool CanEnterSubmarine { get; set; }
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[Serialize(true, true), Editable]
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public bool Draggable { get; set; }
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private static Dictionary<string, Dictionary<string, RagdollParams>> allRagdolls = new Dictionary<string, Dictionary<string, RagdollParams>>();
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public List<ColliderParams> ColliderParams { get; private set; } = new List<ColliderParams>();
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public List<LimbParams> Limbs { get; private set; } = new List<LimbParams>();
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public List<JointParams> Joints { get; private set; } = new List<JointParams>();
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protected IEnumerable<RagdollSubParams> GetAllSubParams() =>
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ColliderParams.Select(c => c as RagdollSubParams)
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.Concat(Limbs.Select(j => j as RagdollSubParams)
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.Concat(Joints.Select(j => j as RagdollSubParams)));
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public static string GetDefaultFileName(string speciesName) => $"{speciesName.CapitaliseFirstInvariant()}DefaultRagdoll";
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public static string GetDefaultFolder(string speciesName) => $"Content/Characters/{speciesName.CapitaliseFirstInvariant()}/Ragdolls/";
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public static string GetDefaultFile(string speciesName) => $"{GetFolder(speciesName)}{GetDefaultFileName(speciesName)}.xml";
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private static readonly object[] dummyParams = new object[]
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{
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new XAttribute("type", "Dummy"),
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new XElement("collider", new XAttribute("radius", 1)),
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new XElement("limb",
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new XAttribute("id", 0),
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new XAttribute("type", LimbType.Head.ToString()),
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new XAttribute("width", 1),
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new XAttribute("height", 1),
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new XElement("sprite",
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new XAttribute("sourcerect", $"0, 0, 1, 1")))
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};
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public static string GetFolder(string speciesName)
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{
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var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
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if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default")
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{
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folder = GetDefaultFolder(speciesName);
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}
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return folder;
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}
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public static T GetDefaultRagdollParams<T>(string speciesName) where T : RagdollParams, new() => GetRagdollParams<T>(speciesName, GetDefaultFileName(speciesName));
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/// <summary>
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/// If the file name is left null, default file is selected. If fails, will select the default file. Note: Use the filename without the extensions, don't use the full path!
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/// If a custom folder is used, it's defined in the character info file.
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/// </summary>
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public static T GetRagdollParams<T>(string speciesName, string fileName = null) where T : RagdollParams, new()
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{
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if (!allRagdolls.TryGetValue(speciesName, out Dictionary<string, RagdollParams> ragdolls))
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{
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ragdolls = new Dictionary<string, RagdollParams>();
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allRagdolls.Add(speciesName, ragdolls);
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}
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if (string.IsNullOrEmpty(fileName) || !ragdolls.TryGetValue(fileName, out RagdollParams ragdoll))
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{
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string selectedFile = null;
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string folder = GetFolder(speciesName);
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if (Directory.Exists(folder))
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{
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var files = Directory.GetFiles(folder);
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if (files.None())
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{
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DebugConsole.ThrowError($"[RagdollParams] Could not find any ragdoll files from the folder: {folder}. Using the default ragdoll.");
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selectedFile = GetDefaultFile(speciesName);
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}
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else if (string.IsNullOrEmpty(fileName))
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{
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// Files found, but none specified
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selectedFile = GetDefaultFile(speciesName);
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}
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else
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{
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selectedFile = files.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f).ToLowerInvariant() == fileName.ToLowerInvariant());
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if (selectedFile == null)
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{
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DebugConsole.ThrowError($"[RagdollParams] Could not find a ragdoll file that matches the name {fileName}. Using the default ragdoll.");
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selectedFile = GetDefaultFile(speciesName);
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}
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}
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}
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else
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{
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DebugConsole.ThrowError($"[RagdollParams] Invalid directory: {folder}. Using the default ragdoll.");
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selectedFile = GetDefaultFile(speciesName);
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}
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if (selectedFile == null)
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{
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throw new Exception("[RagdollParams] Selected file null!");
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}
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DebugConsole.Log($"[RagdollParams] Loading ragdoll from {selectedFile}.");
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T r = new T();
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if (r.Load(selectedFile, speciesName))
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{
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if (!ragdolls.ContainsKey(r.Name))
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{
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ragdolls.Add(r.Name, r);
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}
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return r;
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}
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else
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{
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DebugConsole.ThrowError($"[RagdollParams] Failed to load ragdoll {r} at {selectedFile} for the character {speciesName}. Creating a dummy file.");
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var defaultFile = GetDefaultFile(speciesName);
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if (File.Exists(defaultFile))
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{
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DebugConsole.ThrowError($"[RagdollParams] Renaming the invalid file as {selectedFile}.invalid");
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// Rename the old file so that it's not lost.
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File.Move(defaultFile, defaultFile + ".invalid");
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}
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return CreateDefault<T>(defaultFile, speciesName, dummyParams);
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}
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}
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return (T)ragdoll;
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}
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/// <summary>
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/// Creates a default ragdoll for the species using a predefined configuration.
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/// Note: Use only to create ragdolls for new characters, because this overrides the old ragdoll!
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/// </summary>
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public static T CreateDefault<T>(string fullPath, string speciesName, params object[] ragdollConfig) where T : RagdollParams, new()
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{
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// Remove the old ragdolls, if found.
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if (allRagdolls.ContainsKey(speciesName))
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{
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DebugConsole.NewMessage($"[RagdollParams] Removing the old ragdolls from {speciesName}.", Color.Red);
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allRagdolls.Remove(speciesName);
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}
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var ragdolls = new Dictionary<string, RagdollParams>();
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allRagdolls.Add(speciesName, ragdolls);
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var instance = new T();
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XElement ragdollElement = new XElement("Ragdoll", ragdollConfig);
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instance.doc = new XDocument(ragdollElement);
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instance.UpdatePath(fullPath);
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instance.IsLoaded = instance.Deserialize(ragdollElement);
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instance.Save();
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instance.Load(fullPath, speciesName);
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ragdolls.Add(instance.Name, instance);
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DebugConsole.NewMessage("[RagdollParams] New default ragdoll params successfully created at " + fullPath, Color.NavajoWhite);
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return instance as T;
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}
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protected override void UpdatePath(string fullPath)
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{
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if (SpeciesName == null)
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{
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base.UpdatePath(fullPath);
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}
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else
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{
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// Update the key by removing and re-adding the ragdoll.
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if (allRagdolls.TryGetValue(SpeciesName, out Dictionary<string, RagdollParams> ragdolls))
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{
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ragdolls.Remove(Name);
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}
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base.UpdatePath(fullPath);
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if (ragdolls != null)
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{
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if (!ragdolls.ContainsKey(Name))
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{
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ragdolls.Add(Name, this);
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}
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}
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}
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}
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public bool Save(string fileNameWithoutExtension = null)
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{
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OriginalElement = MainElement;
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GetAllSubParams().ForEach(p => p.SetCurrentElementAsOriginalElement());
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Serialize();
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return base.Save(fileNameWithoutExtension, new XmlWriterSettings
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{
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Indent = true,
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OmitXmlDeclaration = true,
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NewLineOnAttributes = false
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});
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}
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protected bool Load(string file, string speciesName)
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{
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if (Load(file))
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{
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SpeciesName = speciesName;
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CreateColliders();
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CreateLimbs();
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CreateJoints();
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return true;
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}
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return false;
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}
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public override bool Reset(bool forceReload = false)
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{
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if (forceReload)
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{
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return Load(FullPath, SpeciesName);
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}
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Deserialize(OriginalElement, recursive: true);
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GetAllSubParams().ForEach(sp => sp.Reset());
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return true;
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}
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protected void CreateColliders()
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{
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ColliderParams.Clear();
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for (int i = 0; i < MainElement.Elements("collider").Count(); i++)
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{
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var element = MainElement.Elements("collider").ElementAt(i);
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string name = i > 0 ? "Secondary Collider" : "Main Collider";
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ColliderParams.Add(new ColliderParams(element, this, name));
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}
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}
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protected void CreateLimbs()
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{
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Limbs.Clear();
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foreach (var element in MainElement.Elements("limb"))
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{
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Limbs.Add(new LimbParams(element, this));
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}
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Limbs = Limbs.OrderBy(l => l.ID).ToList();
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}
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protected void CreateJoints()
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{
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Joints.Clear();
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foreach (var element in MainElement.Elements("joint"))
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{
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Joints.Add(new JointParams(element, this));
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}
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}
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protected bool Deserialize(XElement element = null, bool recursive = true)
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{
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if (base.Deserialize(element))
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{
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if (recursive)
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{
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GetAllSubParams().ForEach(p => p.Deserialize());
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}
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return true;
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}
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return false;
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}
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protected bool Serialize(XElement element = null, bool recursive = true)
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{
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if (base.Serialize(element))
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{
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if (recursive)
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{
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GetAllSubParams().ForEach(p => p.Serialize());
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}
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return true;
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}
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return false;
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}
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#region Memento
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public override void CreateSnapshot()
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{
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Serialize();
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if (doc == null)
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{
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DebugConsole.ThrowError("[RagdollParams] The source XML Document is null!");
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return;
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}
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var copy = new RagdollParams
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{
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IsLoaded = true,
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doc = new XDocument(doc)
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};
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copy.CreateColliders();
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copy.CreateLimbs();
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copy.CreateJoints();
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copy.Deserialize();
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copy.Serialize();
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memento.Store(copy);
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}
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public override void Undo() => RevertTo(memento.Undo() as RagdollParams);
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public override void Redo() => RevertTo(memento.Redo() as RagdollParams);
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private void RevertTo(RagdollParams source)
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{
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if (source.MainElement == null)
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{
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DebugConsole.ThrowError("[RagdollParams] The source XML Element of the given RagdollParams is null!");
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return;
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}
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Deserialize(source.MainElement, recursive: false);
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var sourceSubParams = source.GetAllSubParams().ToList();
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var subParams = GetAllSubParams().ToList();
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// TODO: cannot currently undo joint/limb deletion.
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if (sourceSubParams.Count != subParams.Count)
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{
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DebugConsole.ThrowError("[RagdollParams] The count of the sub params differs! Failed to revert to the previous snapshot! Please reset the ragdoll to undo the changes.");
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return;
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}
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for (int i = 0; i < subParams.Count; i++)
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{
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var subSubParams = subParams[i].SubParams;
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if (subSubParams.Count != sourceSubParams[i].SubParams.Count)
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{
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DebugConsole.ThrowError("[RagdollParams] The count of the sub sub params differs! Failed to revert to the previous snapshot! Please reset the ragdoll to undo the changes.");
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return;
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}
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subParams[i].Deserialize(sourceSubParams[i].Element, recursive: false);
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for (int j = 0; j < subSubParams.Count; j++)
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{
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subSubParams[j].Deserialize(sourceSubParams[i].SubParams[j].Element, recursive: false);
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// Since we cannot use recursion here, we have to go deeper manually, if necessary.
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}
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}
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}
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#endregion
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#if CLIENT
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public override void AddToEditor(ParamsEditor editor)
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{
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base.AddToEditor(editor);
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var subParams = GetAllSubParams();
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foreach (var subParam in subParams)
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{
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subParam.AddToEditor(editor);
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(editor.EditorBox.Rect.Width, 10), editor.EditorBox.Content.RectTransform),
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style: "ConnectionPanelWire");
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}
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}
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#endif
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}
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class JointParams : RagdollSubParams
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{
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public JointParams(XElement element, RagdollParams ragdoll) : base(element, ragdoll) { }
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private string name;
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[Serialize("", true), Editable]
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public override string Name
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{
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get
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{
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if (string.IsNullOrWhiteSpace(name))
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{
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name = GenerateName();
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}
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return name;
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}
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set
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{
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name = value;
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}
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}
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public override string GenerateName() => $"Joint {Limb1} - {Limb2}";
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[Serialize(-1, true), Editable]
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public int Limb1 { get; set; }
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[Serialize(-1, true), Editable]
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public int Limb2 { get; set; }
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/// <summary>
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/// Should be converted to sim units.
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/// </summary>
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[Serialize("1.0, 1.0", true), Editable]
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public Vector2 Limb1Anchor { get; set; }
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/// <summary>
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/// Should be converted to sim units.
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/// </summary>
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[Serialize("1.0, 1.0", true), Editable]
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public Vector2 Limb2Anchor { get; set; }
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[Serialize(true, true), Editable]
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public bool CanBeSevered { get; set; }
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[Serialize(true, true), Editable]
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public bool LimitEnabled { get; set; }
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/// <summary>
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/// In degrees.
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/// </summary>
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[Serialize(0f, true), Editable]
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public float UpperLimit { get; set; }
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/// <summary>
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/// In degrees.
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/// </summary>
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[Serialize(0f, true), Editable]
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public float LowerLimit { get; set; }
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[Serialize(0.25f, true), Editable]
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public float Stiffness { get; set; }
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}
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class LimbParams : RagdollSubParams
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{
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public LimbParams(XElement element, RagdollParams ragdoll) : base(element, ragdoll)
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{
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var spriteElement = element.Element("sprite");
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if (spriteElement != null)
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{
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normalSpriteParams = new SpriteParams(spriteElement, ragdoll);
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SubParams.Add(normalSpriteParams);
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}
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var damagedElement = element.Element("damagedsprite");
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if (damagedElement != null)
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{
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damagedSpriteParams = new SpriteParams(damagedElement, ragdoll);
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// Hide the damaged sprite params in the editor for now.
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//SubParams.Add(damagedSpriteParams);
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}
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var deformElement = element.Element("deformablesprite");
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if (deformElement != null)
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{
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deformSpriteParams = new SpriteParams(deformElement, ragdoll);
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SubParams.Add(deformSpriteParams);
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}
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}
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public readonly SpriteParams normalSpriteParams;
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public readonly SpriteParams damagedSpriteParams;
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public readonly SpriteParams deformSpriteParams;
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private string name;
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[Serialize("", true), Editable]
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public override string Name
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{
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get
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{
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if (string.IsNullOrWhiteSpace(name))
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{
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name = GenerateName();
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}
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return name;
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}
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set
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{
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name = value;
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}
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}
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public override string GenerateName() => $"Limb {ID}";
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/// <summary>
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/// Note that editing this in-game doesn't currently have any effect (unless the ragdoll is recreated). It should be visible, but readonly in the editor.
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/// </summary>
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[Serialize(-1, true), Editable]
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public int ID { get; set; }
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[Serialize(LimbType.None, true), Editable]
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public LimbType Type { get; set; }
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[Serialize(true, true), Editable]
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public bool Flip { get; set; }
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[Serialize(0, true), Editable]
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public int HealthIndex { get; set; }
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[Serialize(0f, true), Editable(ToolTip = "Higher values make AI characters prefer attacking this limb.")]
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public float AttackPriority { get; set; }
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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public float SteerForce { get; set; }
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[Serialize("0, 0", true), Editable(ToolTip = "Only applicable if this limb is a foot. Determines the \"neutral position\" of the foot relative to a joint determined by the \"RefJoint\" parameter. For example, a value of {-100, 0} would mean that the foot is positioned on the floor, 100 units behind the reference joint.")]
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public Vector2 StepOffset { get; set; }
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 1000)]
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public float Radius { get; set; }
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 1000)]
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public float Height { get; set; }
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 1000)]
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public float Width { get; set; }
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 10000)]
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public float Mass { get; set; }
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[Serialize(10f, true), Editable(MinValueFloat = 0, MaxValueFloat = 100)]
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public float Density { get; set; }
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[Serialize("0, 0", true), Editable(ToolTip = "The position which is used to lead the IK chain to the IK goal. Only applicable if the limb is hand or foot.")]
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public Vector2 PullPos { get; set; }
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[Serialize(-1, true), Editable(ToolTip = "Only applicable if this limb is a foot. Determines which joint is used as the \"neutral x-position\" for the foot movement. For example in the case of a humanoid-shaped characters this would usually be the waist. The position can be offset using the StepOffset parameter.")]
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public int RefJoint { get; set; }
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[Serialize(false, true), Editable]
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public bool IgnoreCollisions { get; set; }
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[Serialize("", true), Editable]
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public string Notes { get; set; }
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// Non-editable ->
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[Serialize(0.3f, true)]
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public float Friction { get; set; }
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[Serialize(0.05f, true)]
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public float Restitution { get; set; }
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}
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class SpriteParams : RagdollSubParams
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{
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public SpriteParams(XElement element, RagdollParams ragdoll) : base(element, ragdoll) { }
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[Serialize("0, 0, 0, 0", true), Editable]
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public Rectangle SourceRect { get; set; }
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[Serialize("0.5, 0.5", true), Editable(DecimalCount = 2, ToolTip = "Relative to the collider.")]
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public Vector2 Origin { get; set; }
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[Serialize(0f, true), Editable(DecimalCount = 3)]
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public float Depth { get; set; }
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[Serialize("", true)]
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public string Texture { get; set; }
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}
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class ColliderParams : RagdollSubParams
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{
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public ColliderParams(XElement element, RagdollParams ragdoll, string name = null) : base(element, ragdoll)
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{
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Name = name;
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}
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private string name;
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[Serialize("", true), Editable]
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public override string Name
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|
{
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|
get
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{
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if (string.IsNullOrWhiteSpace(name))
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{
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name = GenerateName();
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}
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|
return name;
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}
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set
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|
{
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name = value;
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}
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}
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 1000)]
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public float Radius { get; set; }
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 1000)]
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public float Height { get; set; }
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 1000)]
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public float Width { get; set; }
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}
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abstract class RagdollSubParams : ISerializableEntity
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|
{
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public virtual string Name { get; set; }
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public Dictionary<string, SerializableProperty> SerializableProperties { get; private set; }
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public XElement Element { get; set; }
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public XElement OriginalElement { get; protected set; }
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public List<RagdollSubParams> SubParams { get; set; } = new List<RagdollSubParams>();
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public RagdollParams Ragdoll { get; private set; }
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|
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public virtual string GenerateName() => Element.Name.ToString();
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|
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public RagdollSubParams(XElement element, RagdollParams ragdoll)
|
|
{
|
|
Element = element;
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|
OriginalElement = new XElement(element);
|
|
Ragdoll = ragdoll;
|
|
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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|
}
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|
|
|
public virtual bool Deserialize(XElement element = null, bool recursive = true)
|
|
{
|
|
element = element ?? Element;
|
|
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
|
|
if (recursive)
|
|
{
|
|
SubParams.ForEach(sp => sp.Deserialize());
|
|
}
|
|
return SerializableProperties != null;
|
|
}
|
|
|
|
public virtual bool Serialize(XElement element = null, bool recursive = true)
|
|
{
|
|
element = element ?? Element;
|
|
SerializableProperty.SerializeProperties(this, element, true);
|
|
if (recursive)
|
|
{
|
|
SubParams.ForEach(sp => sp.Serialize());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public void SetCurrentElementAsOriginalElement()
|
|
{
|
|
OriginalElement = Element;
|
|
SubParams.ForEach(sp => sp.SetCurrentElementAsOriginalElement());
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
Deserialize(OriginalElement, false);
|
|
SubParams.ForEach(sp => sp.Reset());
|
|
}
|
|
|
|
#if CLIENT
|
|
public SerializableEntityEditor SerializableEntityEditor { get; protected set; }
|
|
public virtual void AddToEditor(ParamsEditor editor)
|
|
{
|
|
SerializableEntityEditor = new SerializableEntityEditor(editor.EditorBox.Content.RectTransform, this, inGame: false, showName: true);
|
|
SubParams.ForEach(sp => sp.AddToEditor(editor));
|
|
}
|
|
#endif
|
|
}
|
|
}
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