Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AIChatMessage.cs
2019-03-18 20:39:27 +02:00

32 lines
843 B
C#

using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Text;
namespace Barotrauma
{
class AIChatMessage
{
public readonly string Message;
/// <summary>
/// An arbitrary identifier that can be used to determine what kind of a message this is
/// and prevent characters from saying the same kind of line too often.
/// </summary>
public readonly string Identifier;
public ChatMessageType? MessageType;
public float SendDelay;
public double SendTime;
public AIChatMessage(string message, ChatMessageType? type, string identifier = "", float delay = 0.0f)
{
Message = message;
MessageType = type;
Identifier = identifier;
SendDelay = delay;
}
}
}