Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeaks.cs
Joonas Rikkonen 23687fbf2f aeafa16...4d3cf73
2019-03-18 22:57:05 +02:00

69 lines
2.5 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Linq;
using Barotrauma.Extensions;
using System.Collections.Generic;
namespace Barotrauma
{
class AIObjectiveFixLeaks : AIObjectiveLoop<Gap>
{
public override string DebugTag => "fix leaks";
public override bool KeepDivingGearOn => true;
public override bool ForceRun => true;
public AIObjectiveFixLeaks(Character character) : base (character, "") { }
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (character.Submarine == null) { return 0; }
if (targets.None()) { return 0; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return MathHelper.Lerp(0, AIObjectiveManager.OrderPriority, targets.Average(t => Average(t)));
}
protected override void FindTargets()
{
base.FindTargets();
targets.Sort((x, y) => GetGapFixPriority(y).CompareTo(GetGapFixPriority(x)));
}
protected override bool Filter(Gap gap)
{
bool ignore = ignoreList.Contains(gap) || gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null);
if (!ignore)
{
if (gap.Submarine == null) { ignore = true; }
else if (gap.Submarine.TeamID != character.TeamID) { ignore = true; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { ignore = true; }
}
return ignore;
}
private float GetGapFixPriority(Gap gap)
{
if (gap == null) return 0.0f;
//larger gap -> higher priority
float gapPriority = (gap.IsHorizontal ? gap.Rect.Width : gap.Rect.Height) * gap.Open;
//prioritize gaps that are close
gapPriority /= Math.Max(Vector2.Distance(character.WorldPosition, gap.WorldPosition), 1.0f);
//gaps to outside are much higher priority
if (!gap.IsRoomToRoom) gapPriority *= 10.0f;
return gapPriority;
}
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
protected override float Average(Gap gap) => gap.Open;
protected override IEnumerable<Gap> GetList() => Gap.GapList;
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character);
}
}