Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs
T
2019-03-18 22:52:17 +02:00

63 lines
2.5 KiB
C#

using System.Linq;
using System.Collections.Generic;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class AIObjectiveExtinguishFires : AIObjective
{
public override string DebugTag => "extinguish fires";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
private Dictionary<Hull, AIObjectiveExtinguishFire> extinguishObjectives = new Dictionary<Hull, AIObjectiveExtinguishFire>();
public AIObjectiveExtinguishFires(Character character) : base(character, "") { }
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (character.Submarine == null) { return 0; }
int fireCount = character.Submarine.GetHulls(true).Sum(h => h.FireSources.Count);
if (objectiveManager.CurrentOrder == this && fireCount > 0)
{
return AIObjectiveManager.OrderPriority;
}
return MathHelper.Clamp(fireCount * 20, 0, 100);
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
public override bool IsDuplicate(AIObjective otherObjective)
{
return otherObjective is AIObjectiveExtinguishFires;
}
protected override void Act(float deltaTime)
{
SyncRemovedObjectives(extinguishObjectives, Hull.hullList);
if (character.Submarine == null) { return; }
foreach (Hull hull in Hull.hullList)
{
if (hull.FireSources.None()) { continue; }
if (hull.Submarine == null) { continue; }
if (hull.Submarine.TeamID != character.TeamID) { continue; }
// If the character is inside, only take connected hulls into account.
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { continue; }
if (!extinguishObjectives.TryGetValue(hull, out AIObjectiveExtinguishFire objective))
{
objective = new AIObjectiveExtinguishFire(character, hull);
extinguishObjectives.Add(hull, objective);
AddSubObjective(objective);
}
}
if (extinguishObjectives.None())
{
character?.Speak(TextManager.Get("DialogNoFire"), null, 3.0f, "nofire", 30.0f);
}
}
}
}