Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveChargeBatteries.cs
T
2019-03-18 22:52:17 +02:00

59 lines
2.3 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Extensions;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class AIObjectiveChargeBatteries : AIObjectiveLoop<PowerContainer>
{
public override string DebugTag => "charge batteries";
private readonly IEnumerable<PowerContainer> batteryList;
public AIObjectiveChargeBatteries(Character character, string option) : base(character, option)
{
batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
}
public override bool IsDuplicate(AIObjective otherObjective)
{
return otherObjective is AIObjectiveChargeBatteries other && other.Option == Option;
}
protected override void FindTargets()
{
foreach (Item item in Item.ItemList)
{
if (item.Prefab.Identifier != "battery" && !item.HasTag("battery")) { continue; }
if (item.Submarine == null) { continue; }
if (item.Submarine.TeamID != character.TeamID) { continue; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { continue; }
var battery = item.GetComponent<PowerContainer>();
if (battery != null)
{
if (!ignoreList.Contains(battery))
{
if (!targets.Contains(battery))
{
targets.Add(battery);
}
}
}
}
if (targets.None())
{
character.Speak(TextManager.Get("DialogNoBatteries"), null, 4.0f, "nobatteries", 10.0f);
}
else
{
targets.Sort((x, y) => x.ChargePercentage.CompareTo(y.ChargePercentage));
}
}
protected override bool Filter(PowerContainer battery) => true;
protected override float Average(PowerContainer battery) => 100 - battery.ChargePercentage;
protected override IEnumerable<PowerContainer> GetList() => batteryList;
protected override AIObjective ObjectiveConstructor(PowerContainer battery) => new AIObjectiveOperateItem(battery, character, Option, false);
}
}