397 lines
17 KiB
C#
397 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class NPCConversation
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{
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const int MaxPreviousConversations = 20;
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private static List<NPCConversation> list = new List<NPCConversation>();
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public readonly string Line;
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public readonly List<JobPrefab> AllowedJobs;
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public readonly List<string> Flags;
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//The line can only be selected when eventmanager intensity is between these values
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//null = no restriction
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public float? maxIntensity, minIntensity;
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public readonly List<NPCConversation> Responses;
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private readonly int speakerIndex;
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private readonly List<string> allowedSpeakerTags;
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public static void LoadAll(IEnumerable<string> filePaths)
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{
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//language, identifier, filepath
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List<Tuple<string, string, string>> contentPackageFiles = new List<Tuple<string, string, string>>();
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foreach (string filePath in filePaths)
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{
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if (Path.GetExtension(filePath) == ".csv") continue; // .csv files are not supported
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XDocument doc = XMLExtensions.TryLoadXml(filePath);
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if (doc == null || doc.Root == null) continue;
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string language = doc.Root.GetAttributeString("Language", "English");
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string identifier = doc.Root.GetAttributeString("Identifier", "unknown");
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contentPackageFiles.Add(new Tuple<string, string, string>(language, identifier, filePath));
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}
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List<Tuple<string, string, string>> translationFiles = new List<Tuple<string, string, string>>();
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foreach (string filePath in Directory.GetFiles(Path.Combine("Content", "NPCConversations")))
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{
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if (Path.GetExtension(filePath) == ".csv") continue; // .csv files are not supported
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XDocument doc = XMLExtensions.TryLoadXml(filePath);
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if (doc == null || doc.Root == null) continue;
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string language = doc.Root.GetAttributeString("Language", "English");
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string identifier = doc.Root.GetAttributeString("Identifier", "unknown");
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translationFiles.Add(new Tuple<string, string, string>(language, identifier, filePath));
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}
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//get the languages and identifiers of the files
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for (int i = 0; i < contentPackageFiles.Count; i++)
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{
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var contentPackageFile = contentPackageFiles[i];
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//correct language, all good
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if (contentPackageFile.Item1 == TextManager.Language) continue;
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//attempt to find a translation file with the correct language and a matching identifier
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//if it fails, we'll just use the original file with the incorrect language
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var translation = translationFiles.Find(t => t.Item1 == TextManager.Language && t.Item2 == contentPackageFile.Item2);
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if (translation != null) contentPackageFiles[i] = translation; //replace with the translation file
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}
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foreach (var file in contentPackageFiles)
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{
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Load(file.Item3);
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}
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}
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private static void Load(string file)
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{
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XDocument doc = XMLExtensions.TryLoadXml(file);
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if (doc == null || doc.Root == null) return;
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string language = doc.Root.GetAttributeString("Language", "English");
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if (language != TextManager.Language) return;
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foreach (XElement subElement in doc.Root.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "conversation":
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list.Add(new NPCConversation(subElement));
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break;
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case "personalitytrait":
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new NPCPersonalityTrait(subElement);
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break;
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}
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}
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}
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public NPCConversation(XElement element)
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{
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Line = element.GetAttributeString("line", "");
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speakerIndex = element.GetAttributeInt("speaker", 0);
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AllowedJobs = new List<JobPrefab>();
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string allowedJobsStr = element.GetAttributeString("allowedjobs", "");
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foreach (string allowedJobIdentifier in allowedJobsStr.Split(','))
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{
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var jobPrefab = JobPrefab.List.Find(jp => jp.Identifier.ToLowerInvariant() == allowedJobIdentifier.ToLowerInvariant());
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if (jobPrefab != null) AllowedJobs.Add(jobPrefab);
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}
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Flags = new List<string>(element.GetAttributeStringArray("flags", new string[0]));
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allowedSpeakerTags = new List<string>();
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string allowedSpeakerTagsStr = element.GetAttributeString("speakertags", "");
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foreach (string tag in allowedSpeakerTagsStr.Split(','))
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{
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if (string.IsNullOrEmpty(tag)) continue;
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allowedSpeakerTags.Add(tag.Trim().ToLowerInvariant());
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}
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if (element.Attribute("minintensity") != null) minIntensity = element.GetAttributeFloat("minintensity", 0.0f);
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if (element.Attribute("maxintensity") != null) maxIntensity = element.GetAttributeFloat("maxintensity", 1.0f);
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Responses = new List<NPCConversation>();
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foreach (XElement subElement in element.Elements())
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{
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Responses.Add(new NPCConversation(subElement));
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}
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}
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private static List<string> GetCurrentFlags(Character speaker)
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{
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var currentFlags = new List<string>();
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if (Submarine.MainSub != null && Submarine.MainSub.AtDamageDepth) currentFlags.Add("SubmarineDeep");
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if (GameMain.GameSession != null && Timing.TotalTime < GameMain.GameSession.RoundStartTime + 30.0f) currentFlags.Add("Initial");
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if (speaker != null)
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{
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if (speaker.AnimController.InWater) currentFlags.Add("Underwater");
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currentFlags.Add(speaker.CurrentHull == null ? "Outside" : "Inside");
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if (Character.Controlled != null)
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{
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if (Character.Controlled.CharacterHealth.GetAffliction("psychosis") != null)
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{
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currentFlags.Add(speaker != Character.Controlled ? "Psychosis" : "PsychosisSelf");
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}
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}
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var afflictions = speaker.CharacterHealth.GetAllAfflictions();
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foreach (Affliction affliction in afflictions)
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{
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var currentEffect = affliction.Prefab.GetActiveEffect(affliction.Strength);
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if (currentEffect != null && !string.IsNullOrEmpty(currentEffect.DialogFlag) && !currentFlags.Contains(currentEffect.DialogFlag))
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{
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currentFlags.Add(currentEffect.DialogFlag);
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}
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}
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}
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return currentFlags;
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}
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private static List<NPCConversation> previousConversations = new List<NPCConversation>();
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public static List<Pair<Character, string>> CreateRandom(List<Character> availableSpeakers)
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{
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Dictionary<int, Character> assignedSpeakers = new Dictionary<int, Character>();
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List<Pair<Character, string>> lines = new List<Pair<Character, string>>();
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CreateConversation(availableSpeakers, assignedSpeakers, null, lines, availableConversations: list);
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return lines;
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}
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public static List<Pair<Character, string>> CreateRandom(List<Character> availableSpeakers, List<string> requiredFlags)
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{
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Dictionary<int, Character> assignedSpeakers = new Dictionary<int, Character>();
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List<Pair<Character, string>> lines = new List<Pair<Character, string>>();
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var availableConversations = list.FindAll(conversation => requiredFlags.All(f => conversation.Flags.Contains(f)));
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if (availableConversations.Count > 0)
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{
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CreateConversation(availableSpeakers, assignedSpeakers, null, lines, availableConversations: availableConversations, ignoreFlags: true);
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}
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return lines;
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}
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private static void CreateConversation(
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List<Character> availableSpeakers,
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Dictionary<int, Character> assignedSpeakers,
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NPCConversation baseConversation,
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List<Pair<Character, string>> lineList,
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List<NPCConversation> availableConversations,
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bool ignoreFlags = false)
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{
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List<NPCConversation> conversations = baseConversation == null ? availableConversations : baseConversation.Responses;
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if (conversations.Count == 0) return;
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int conversationIndex = Rand.Int(conversations.Count);
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NPCConversation selectedConversation = conversations[conversationIndex];
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if (string.IsNullOrEmpty(selectedConversation.Line)) return;
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Character speaker = null;
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//speaker already assigned for this line
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if (assignedSpeakers.ContainsKey(selectedConversation.speakerIndex))
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{
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//check if the character has all required flags to say the line
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var characterFlags = GetCurrentFlags(assignedSpeakers[selectedConversation.speakerIndex]);
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if (selectedConversation.Flags.All(flag => characterFlags.Contains(flag)))
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{
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speaker = assignedSpeakers[selectedConversation.speakerIndex];
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}
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}
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if (speaker == null)
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{
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var allowedSpeakers = new List<Character>();
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List<NPCConversation> potentialLines = new List<NPCConversation>(conversations);
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//remove lines that are not appropriate for the intensity of the current situation
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if (GameMain.GameSession?.EventManager != null)
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{
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potentialLines.RemoveAll(l =>
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(l.minIntensity.HasValue && GameMain.GameSession.EventManager.CurrentIntensity < l.minIntensity) ||
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(l.maxIntensity.HasValue && GameMain.GameSession.EventManager.CurrentIntensity > l.maxIntensity));
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}
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while (potentialLines.Count > 0)
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{
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//select a random line and attempt to find a speaker for it
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// and if no valid speaker is found, choose another random line
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selectedConversation = GetRandomConversation(potentialLines, baseConversation == null);
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if (selectedConversation == null || string.IsNullOrEmpty(selectedConversation.Line)) return;
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//speaker already assigned for this line
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if (assignedSpeakers.ContainsKey(selectedConversation.speakerIndex))
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{
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speaker = assignedSpeakers[selectedConversation.speakerIndex];
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break;
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}
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foreach (Character potentialSpeaker in availableSpeakers)
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{
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//check if the character has an appropriate job to say the line
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if ((potentialSpeaker.Info?.Job != null && potentialSpeaker.Info.Job.Prefab.OnlyJobSpecificDialog) ||
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selectedConversation.AllowedJobs.Count > 0)
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{
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if (!selectedConversation.AllowedJobs.Contains(potentialSpeaker.Info?.Job.Prefab)) continue;
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}
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//check if the character has all required flags to say the line
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if (!ignoreFlags)
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{
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var characterFlags = GetCurrentFlags(potentialSpeaker);
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if (!selectedConversation.Flags.All(flag => characterFlags.Contains(flag))) continue;
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}
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//check if the character has an appropriate personality
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if (selectedConversation.allowedSpeakerTags.Count > 0)
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{
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if (potentialSpeaker.Info?.PersonalityTrait == null) continue;
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if (!selectedConversation.allowedSpeakerTags.Any(t => potentialSpeaker.Info.PersonalityTrait.AllowedDialogTags.Any(t2 => t2 == t))) continue;
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}
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else
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{
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if (potentialSpeaker.Info?.PersonalityTrait != null &&
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!potentialSpeaker.Info.PersonalityTrait.AllowedDialogTags.Contains("none"))
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{
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continue;
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}
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}
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allowedSpeakers.Add(potentialSpeaker);
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}
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if (allowedSpeakers.Count == 0)
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{
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potentialLines.Remove(selectedConversation);
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}
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else
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{
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break;
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}
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}
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if (allowedSpeakers.Count == 0) return;
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speaker = allowedSpeakers[Rand.Int(allowedSpeakers.Count)];
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availableSpeakers.Remove(speaker);
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assignedSpeakers.Add(selectedConversation.speakerIndex, speaker);
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}
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if (baseConversation == null)
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{
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previousConversations.Insert(0, selectedConversation);
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if (previousConversations.Count > MaxPreviousConversations) previousConversations.RemoveAt(MaxPreviousConversations);
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}
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lineList.Add(new Pair<Character, string>(speaker, selectedConversation.Line));
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CreateConversation(availableSpeakers, assignedSpeakers, selectedConversation, lineList, availableConversations);
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}
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private static NPCConversation GetRandomConversation(List<NPCConversation> conversations, bool avoidPreviouslyUsed)
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{
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if (!avoidPreviouslyUsed)
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{
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return conversations.Count == 0 ? null : conversations[Rand.Int(conversations.Count)];
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}
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List<float> probabilities = new List<float>();
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foreach (NPCConversation conversation in conversations)
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{
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probabilities.Add(GetConversationProbability(conversation));
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}
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return ToolBox.SelectWeightedRandom(conversations, probabilities, Rand.RandSync.Unsynced);
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}
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private static float GetConversationProbability(NPCConversation conversation)
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{
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int index = previousConversations.IndexOf(conversation);
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if (index < 0) return 10.0f;
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return 1.0f - 1.0f / (index + 1);
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}
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#if DEBUG
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public static void WriteToCSV()
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{
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System.Text.StringBuilder sb = new System.Text.StringBuilder();
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for (int i = 0; i < list.Count; i++)
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{
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NPCConversation current = list[i];
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WriteConversation(sb, current, 0);
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WriteSubConversations(sb, current.Responses, 1);
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WriteEmptyRow(sb);
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}
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StreamWriter file = new StreamWriter(@"NPCConversations.csv");
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file.WriteLine(sb.ToString());
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file.Close();
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}
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private static void WriteConversation(System.Text.StringBuilder sb, NPCConversation conv, int depthIndex)
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{
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sb.Append(conv.speakerIndex); // Speaker index
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sb.Append('*');
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sb.Append(depthIndex); // Depth index
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sb.Append('*');
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sb.Append(conv.Line); // Original
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sb.Append('*');
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// Translated
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sb.Append('*');
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sb.Append(string.Join(",", conv.Flags)); // Flags
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sb.Append('*');
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for (int i = 0; i < conv.AllowedJobs.Count; i++) // Jobs
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{
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sb.Append(conv.AllowedJobs[i].Identifier);
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if (i < conv.AllowedJobs.Count - 1)
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{
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sb.Append(",");
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}
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}
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sb.Append('*');
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sb.Append(string.Join(",", conv.allowedSpeakerTags)); // Traits
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sb.Append('*');
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sb.Append(conv.minIntensity); // Minimum intensity
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sb.Append('*');
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sb.Append(conv.maxIntensity); // Maximum intensity
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sb.Append('*');
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// Comments
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sb.AppendLine();
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}
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private static void WriteSubConversations(System.Text.StringBuilder sb, List<NPCConversation> responses, int depthIndex)
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{
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for (int i = 0; i < responses.Count; i++)
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{
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WriteConversation(sb, responses[i], depthIndex);
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if (responses[i].Responses != null && responses[i].Responses.Count > 0)
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{
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WriteSubConversations(sb, responses[i].Responses, depthIndex + 1);
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}
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}
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}
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private static void WriteEmptyRow(System.Text.StringBuilder sb)
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{
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for (int i = 0; i < 8; i++)
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{
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sb.Append('*');
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}
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sb.AppendLine();
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}
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#endif
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}
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}
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