Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Items/Components/Signal/CustomInterface.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

64 lines
2.2 KiB
C#

using Barotrauma.Networking;
using Lidgren.Network;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
bool[] elementStates = new bool[customInterfaceElementList.Count];
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
elementStates[i] = msg.ReadBoolean();
}
CustomInterfaceElement clickedButton = null;
if (item.CanClientAccess(c))
{
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].ContinuousSignal)
{
TickBoxToggled(customInterfaceElementList[i], elementStates[i]);
}
else if (elementStates[i])
{
clickedButton = customInterfaceElementList[i];
ButtonClicked(customInterfaceElementList[i]);
}
}
}
//notify all clients of the new state
GameMain.Server.CreateEntityEvent(item, new object[]
{
NetEntityEvent.Type.ComponentState,
item.GetComponentIndex(this),
clickedButton
});
item.CreateServerEvent(this);
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].ContinuousSignal)
{
msg.Write(customInterfaceElementList[i].State);
}
else
{
msg.Write(extraData != null && extraData.Any(d => d as CustomInterfaceElement == customInterfaceElementList[i]));
}
}
}
}
}