Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Items/Components/Door.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

34 lines
898 B
C#

using Microsoft.Xna.Framework;
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class Door
{
partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage)
{
if (isStuck || isOpen == open)
{
return;
}
isOpen = open;
//opening a partially stuck door makes it less stuck
if (isOpen) stuck = MathHelper.Clamp(stuck - 30.0f, 0.0f, 100.0f);
if (sendNetworkMessage)
{
item.CreateServerEvent(this);
}
}
public override void ServerWrite(Lidgren.Network.NetBuffer msg, Client c, object[] extraData = null)
{
base.ServerWrite(msg, c, extraData);
msg.Write(isOpen);
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
}
}
}