Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/GameSession/GameModes/CharacterCampaignData.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

32 lines
836 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class CharacterCampaignData
{
partial void InitProjSpecific(Client client)
{
ClientIP = client.Connection.RemoteEndPoint.Address.ToString();
SteamID = client.SteamID;
CharacterInfo = client.CharacterInfo;
}
public bool MatchesClient(Client client)
{
if (SteamID > 0)
{
return SteamID == client.SteamID;
}
else
{
return ClientIP == client.Connection.RemoteEndPoint.Address.ToString();
}
}
public void SpawnInventoryItems(CharacterInfo characterInfo, Inventory inventory)
{
characterInfo.SpawnInventoryItems(inventory, itemData);
}
}
}