Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/GameSession/CrewManager.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

24 lines
706 B
C#

using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma
{
partial class CrewManager
{
partial void CreateRandomConversation()
{
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
foreach (Client client in GameMain.Server.ConnectedClients)
{
if (client.Character != null) availableSpeakers.Remove(client.Character);
}
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
}
}