104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using Barotrauma.Networking;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class CombatMission
|
|
{
|
|
private bool[] teamDead = new bool[2];
|
|
|
|
public override string Description
|
|
{
|
|
get
|
|
{
|
|
if (descriptions == null) return "";
|
|
|
|
//non-team-specific description
|
|
return descriptions[0];
|
|
}
|
|
}
|
|
|
|
public override bool AssignTeamIDs(List<Client> clients)
|
|
{
|
|
List<Client> randList = new List<Client>(clients);
|
|
for (int i = 0; i < randList.Count; i++)
|
|
{
|
|
Client a = randList[i];
|
|
int oi = Rand.Range(0, randList.Count - 1);
|
|
Client b = randList[oi];
|
|
randList[i] = b;
|
|
randList[oi] = a;
|
|
}
|
|
int halfPlayers = randList.Count / 2;
|
|
for (int i = 0; i < randList.Count; i++)
|
|
{
|
|
if (i < halfPlayers)
|
|
{
|
|
randList[i].TeamID = Character.TeamType.Team1;
|
|
}
|
|
else
|
|
{
|
|
randList[i].TeamID = Character.TeamType.Team2;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void Update(float deltaTime)
|
|
{
|
|
if (!initialized)
|
|
{
|
|
crews[0].Clear();
|
|
crews[1].Clear();
|
|
foreach (Character character in Character.CharacterList)
|
|
{
|
|
if (character.TeamID == Character.TeamType.Team1)
|
|
{
|
|
crews[0].Add(character);
|
|
}
|
|
else if (character.TeamID == Character.TeamType.Team2)
|
|
{
|
|
crews[1].Add(character);
|
|
}
|
|
}
|
|
|
|
initialized = true;
|
|
}
|
|
|
|
teamDead[0] = crews[0].All(c => c.IsDead || c.IsUnconscious);
|
|
teamDead[1] = crews[1].All(c => c.IsDead || c.IsUnconscious);
|
|
|
|
if (state == 0)
|
|
{
|
|
for (int i = 0; i < teamDead.Length; i++)
|
|
{
|
|
if (!teamDead[i] && teamDead[1 - i])
|
|
{
|
|
//make sure nobody in the other team can be revived because that would be pretty weird
|
|
crews[1 - i].ForEach(c => { if (!c.IsDead) c.Kill(CauseOfDeathType.Unknown, null); });
|
|
|
|
GameMain.GameSession.WinningTeam = i == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
|
|
|
|
state = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (teamDead[0] && teamDead[1])
|
|
{
|
|
GameMain.GameSession.WinningTeam = Character.TeamType.None;
|
|
if (GameMain.Server != null) GameMain.Server.EndGame();
|
|
}
|
|
else if (GameMain.GameSession.WinningTeam != Character.TeamType.None)
|
|
{
|
|
GameMain.Server.EndGame();
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|