Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Characters/Character.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

55 lines
1.8 KiB
C#

using Barotrauma.Networking;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Character : Entity, IDamageable, ISerializableEntity, IClientSerializable, IServerSerializable
{
public static Character Controlled = null;
partial void InitProjSpecific(XDocument doc)
{
}
partial void AdjustKarma(Character attacker, AttackResult attackResult)
{
if (attacker == null) return;
Client attackerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == attacker);
if (attackerClient == null) return;
Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == this);
if (targetClient != null)
{
if (attacker.TeamID == TeamID)
{
attackerClient.Karma -= attackResult.Damage * 0.01f;
if (CharacterHealth.MaxVitality <= CharacterHealth.MinVitality) attackerClient.Karma = 0.0f;
}
}
}
partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction)
{
if (causeOfDeath == CauseOfDeathType.Affliction)
{
GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name + ")", ServerLog.MessageType.Attack);
}
else
{
GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
}
healthUpdateTimer = 0.0f;
foreach (Client client in GameMain.Server.ConnectedClients)
{
if (client.InGame)
{
client.PendingPositionUpdates.Enqueue(this);
}
}
}
}
}