128 lines
4.5 KiB
C#
128 lines
4.5 KiB
C#
using Barotrauma.Sounds;
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using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Barotrauma.Items.Components;
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namespace Barotrauma.Networking
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{
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class VoipClient : IDisposable
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{
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private GameClient gameClient;
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private NetClient netClient;
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private DateTime lastSendTime;
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private List<VoipQueue> queues;
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private UInt16 storedBufferID = 0;
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public VoipClient(GameClient gClient,NetClient nClient)
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{
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gameClient = gClient;
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netClient = nClient;
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queues = new List<VoipQueue>();
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lastSendTime = DateTime.Now;
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}
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public void RegisterQueue(VoipQueue queue)
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{
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if (queue == VoipCapture.Instance) return;
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if (!queues.Contains(queue)) queues.Add(queue);
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}
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public void UnregisterQueue(VoipQueue queue)
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{
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if (queues.Contains(queue)) queues.Remove(queue);
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}
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public void SendToServer()
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{
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if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Disabled)
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{
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if (VoipCapture.Instance != null)
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{
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storedBufferID = VoipCapture.Instance.LatestBufferID;
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VoipCapture.Instance.Dispose();
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}
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return;
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}
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else
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{
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if (VoipCapture.Instance == null) VoipCapture.Create(GameMain.Config.VoiceCaptureDevice, storedBufferID);
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if (VoipCapture.Instance == null || VoipCapture.Instance.EnqueuedTotalLength <= 0) return;
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}
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if (DateTime.Now >= lastSendTime + VoipConfig.SEND_INTERVAL)
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{
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NetOutgoingMessage msg = netClient.CreateMessage();
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msg.Write((byte)ClientPacketHeader.VOICE);
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msg.Write((byte)VoipCapture.Instance.QueueID);
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VoipCapture.Instance.Write(msg);
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netClient.SendMessage(msg, NetDeliveryMethod.Unreliable);
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lastSendTime = DateTime.Now;
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}
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}
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public void Read(NetBuffer msg)
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{
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byte queueId = msg.ReadByte();
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VoipQueue queue = queues.Find(q => q.QueueID == queueId);
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if (queue == null)
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{
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#if DEBUG
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DebugConsole.NewMessage("Couldn't find VoipQueue with id " + queueId.ToString() + "!", Color.Red);
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#endif
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return;
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}
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if (queue.Read(msg))
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{
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Client client = gameClient.ConnectedClients.Find(c => c.VoipQueue == queue);
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if (client.Muted || client.MutedLocally) { return; }
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if (client.VoipSound == null)
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{
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DebugConsole.Log("Recreating voipsound " + queueId);
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client.VoipSound = new VoipSound(GameMain.SoundManager, client.VoipQueue);
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}
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if (client.Character != null && !client.Character.IsDead && !client.Character.IsDead && client.Character.SpeechImpediment <= 100.0f)
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{
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var messageType = ChatMessage.CanUseRadio(client.Character, out WifiComponent radio) ? ChatMessageType.Radio : ChatMessageType.Default;
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client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
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client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio;
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if (client.VoipSound.UseRadioFilter)
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{
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client.VoipSound.SetRange(radio.Range * 0.8f, radio.Range);
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}
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else
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{
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client.VoipSound.SetRange(ChatMessage.SpeakRange * 0.4f, ChatMessage.SpeakRange);
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}
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if (!client.VoipSound.UseRadioFilter && Character.Controlled != null)
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{
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client.VoipSound.UseMuffleFilter = SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRange, client.Character.CurrentHull);
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}
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}
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GameMain.NetLobbyScreen.SetPlayerSpeaking(client);
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GameMain.GameSession?.CrewManager?.SetPlayerSpeaking(client);
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}
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}
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public void Dispose()
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{
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VoipCapture.Instance?.Dispose();
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}
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}
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}
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