Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/LinkedSubmarine.cs
2019-03-18 20:39:27 +02:00

151 lines
5.3 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.IO;
using System.Xml.Linq;
namespace Barotrauma
{
partial class LinkedSubmarine : MapEntity
{
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!editing || wallVertices == null) return;
Color color = (isHighlighted) ? Color.Orange : Color.Green;
if (IsSelected) color = Color.Red;
Vector2 pos = Position;
for (int i = 0; i < wallVertices.Count; i++)
{
Vector2 startPos = wallVertices[i] + pos;
startPos.Y = -startPos.Y;
Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos;
endPos.Y = -endPos.Y;
GUI.DrawLine(spriteBatch,
startPos,
endPos,
color, 0.0f, 5);
}
pos.Y = -pos.Y;
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
Rectangle drawRect = rect;
drawRect.Y = -rect.Y;
GUI.DrawRectangle(spriteBatch, drawRect, Color.Red, true);
if (!Item.ShowLinks) return;
foreach (MapEntity e in linkedTo)
{
bool isLinkAllowed = e is Item item && item.HasTag("dock");
GUI.DrawLine(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
isLinkAllowed ? Color.LightGreen * 0.5f : Color.Red * 0.5f, width: 3);
}
}
public override void UpdateEditing(Camera cam)
{
if (editingHUD == null || editingHUD.UserData as LinkedSubmarine != this)
{
editingHUD = CreateEditingHUD();
}
editingHUD.UpdateManually((float)Timing.Step);
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (MapEntity entity in mapEntityList)
{
if (entity == this || !entity.IsHighlighted || !(entity is Item) || !entity.IsMouseOn(position)) continue;
if (((Item)entity).GetComponent<DockingPort>() == null) continue;
if (linkedTo.Contains(entity))
{
linkedTo.Remove(entity);
}
else
{
linkedTo.Add(entity);
}
}
}
private GUIComponent CreateEditingHUD(bool inGame = false)
{
int width = 450, height = 120;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 30;
editingHUD = new GUIFrame(new RectTransform(new Point(width, height), GUI.Canvas) { ScreenSpaceOffset = new Point(x, y) })
{
UserData = this
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), editingHUD.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform),
TextManager.Get("LinkedSub"), font: GUI.LargeFont);
if (!inGame)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform),
TextManager.Get("LinkLinkedSub"), textColor: Color.Yellow, font: GUI.SmallFont);
}
var pathContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true);
var pathBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), pathContainer.RectTransform), filePath, font: GUI.SmallFont);
var reloadButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), pathContainer.RectTransform), TextManager.Get("ReloadLinkedSub"))
{
OnClicked = Reload,
UserData = pathBox,
ToolTip = TextManager.Get("ReloadLinkedSubTooltip")
};
PositionEditingHUD();
return editingHUD;
}
private bool Reload(GUIButton button, object obj)
{
var pathBox = obj as GUITextBox;
if (!File.Exists(pathBox.Text))
{
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("ReloadLinkedSubError").Replace("[file]", pathBox.Text));
pathBox.Flash(Color.Red);
pathBox.Text = filePath;
return false;
}
XDocument doc = Submarine.OpenFile(pathBox.Text);
if (doc == null || doc.Root == null) return false;
pathBox.Flash(Color.Green);
GenerateWallVertices(doc.Root);
saveElement = doc.Root;
saveElement.Name = "LinkedSubmarine";
filePath = pathBox.Text;
return true;
}
}
}