244 lines
9.3 KiB
C#
244 lines
9.3 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class BrokenItemSprite
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{
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//sprite will be rendered if the condition of the item is below this
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public readonly float MaxCondition;
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public readonly Sprite Sprite;
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public readonly bool FadeIn;
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public BrokenItemSprite(Sprite sprite, float maxCondition, bool fadeIn)
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{
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Sprite = sprite;
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MaxCondition = MathHelper.Clamp(maxCondition, 0.0f, 100.0f);
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FadeIn = fadeIn;
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}
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}
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class ContainedItemSprite
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{
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public readonly Sprite Sprite;
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public readonly string[] AllowedContainerIdentifiers;
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public readonly string[] AllowedContainerTags;
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public ContainedItemSprite(XElement element, string path = "")
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{
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Sprite = new Sprite(element, path);
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AllowedContainerIdentifiers = element.GetAttributeStringArray("allowedcontaineridentifiers", new string[0], convertToLowerInvariant: true);
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AllowedContainerTags = element.GetAttributeStringArray("allowedcontainertags", new string[0], convertToLowerInvariant: true);
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}
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public bool MatchesContainer(Item container)
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{
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if (container == null) { return false; }
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return AllowedContainerIdentifiers.Contains(container.prefab.Identifier) ||
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AllowedContainerTags.Any(t => container.prefab.Tags.Contains(t));
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}
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}
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partial class ItemPrefab : MapEntityPrefab
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{
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public class DecorativeSprite
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{
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public Sprite Sprite { get; private set; }
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public enum AnimationType
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{
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None,
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Sine,
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Noise
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}
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[Serialize("0,0", false)]
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public Vector2 Offset { get; private set; }
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[Serialize(AnimationType.None, false)]
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public AnimationType OffsetAnim { get; private set; }
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[Serialize(0.0f, false)]
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public float OffsetAnimSpeed { get; private set; }
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private float rotationSpeedRadians;
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[Serialize(0.0f, false)]
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public float RotationSpeed
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{
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get
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{
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return MathHelper.ToDegrees(rotationSpeedRadians);
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}
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private set
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{
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rotationSpeedRadians = MathHelper.ToRadians(value);
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}
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}
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[Serialize(0.0f, false)]
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public float Rotation { get; private set; }
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[Serialize(AnimationType.None, false)]
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public AnimationType RotationAnim { get; private set; }
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/// <summary>
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/// If > 0, only one sprite of the same group is used (chosen randomly)
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/// </summary>
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[Serialize(0, false)]
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public int RandomGroupID { get; private set; }
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/// <summary>
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/// The sprite is only drawn if these conditions are fulfilled
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/// </summary>
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public List<PropertyConditional> IsActiveConditionals { get; private set; } = new List<PropertyConditional>();
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/// <summary>
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/// The sprite is only animated if these conditions are fulfilled
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/// </summary>
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public List<PropertyConditional> AnimationConditionals { get; private set; } = new List<PropertyConditional>();
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public DecorativeSprite(XElement element, string path = "")
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{
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Sprite = new Sprite(element, path);
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SerializableProperty.DeserializeProperties(this, element);
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foreach (XElement subElement in element.Elements())
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{
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List<PropertyConditional> conditionalList = null;
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "conditional":
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case "isactiveconditional":
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conditionalList = IsActiveConditionals;
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break;
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case "animationconditional":
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conditionalList = AnimationConditionals;
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break;
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default:
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continue;
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}
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foreach (XAttribute attribute in subElement.Attributes())
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{
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if (attribute.Name.ToString().ToLowerInvariant() == "targetitemcomponent") { continue; }
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conditionalList.Add(new PropertyConditional(attribute));
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}
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}
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}
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public Vector2 GetOffset(ref float offsetState)
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{
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if (OffsetAnimSpeed <= 0.0f)
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{
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return Offset;
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}
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switch (OffsetAnim)
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{
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case AnimationType.Sine:
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offsetState = offsetState % (MathHelper.TwoPi / OffsetAnimSpeed);
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return Offset * (float)Math.Sin(offsetState * OffsetAnimSpeed);
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case AnimationType.Noise:
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offsetState = offsetState % (1.0f / (OffsetAnimSpeed * 0.1f));
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float t = offsetState * 0.1f * OffsetAnimSpeed;
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return new Vector2(
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Offset.X * (PerlinNoise.GetPerlin(t, t) - 0.5f),
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Offset.Y * (PerlinNoise.GetPerlin(t + 0.5f, t + 0.5f) - 0.5f));
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default:
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return Offset;
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}
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}
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public float GetRotation(ref float rotationState)
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{
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if (rotationSpeedRadians <= 0.0f)
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{
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return Rotation;
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}
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switch (OffsetAnim)
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{
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case AnimationType.Sine:
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rotationState = rotationState % (MathHelper.TwoPi / rotationSpeedRadians);
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return Rotation * (float)Math.Sin(rotationState * rotationSpeedRadians);
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case AnimationType.Noise:
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rotationState = rotationState % (1.0f / rotationSpeedRadians);
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return Rotation * PerlinNoise.GetPerlin(rotationState * rotationSpeedRadians, rotationState * rotationSpeedRadians);
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default:
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return rotationState * rotationSpeedRadians;
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}
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}
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public void Remove()
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{
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Sprite?.Remove();
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Sprite = null;
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}
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}
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public List<BrokenItemSprite> BrokenSprites = new List<BrokenItemSprite>();
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public List<DecorativeSprite> DecorativeSprites = new List<DecorativeSprite>();
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public List<ContainedItemSprite> ContainedSprites = new List<ContainedItemSprite>();
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public Dictionary<int, List<DecorativeSprite>> DecorativeSpriteGroups = new Dictionary<int, List<DecorativeSprite>>();
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public Sprite InventoryIcon;
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//only used to display correct color in the sub editor, item instances have their own property that can be edited on a per-item basis
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[Serialize("1.0,1.0,1.0,1.0", false)]
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public Color InventoryIconColor
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{
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get;
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protected set;
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (PlayerInput.RightButtonClicked())
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{
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selected = null;
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return;
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}
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if (!ResizeHorizontal && !ResizeVertical)
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{
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sprite.Draw(spriteBatch, new Vector2(position.X, -position.Y) + sprite.size / 2.0f * Scale, SpriteColor, scale: Scale);
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}
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else
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{
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Vector2 placeSize = size;
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if (placePosition == Vector2.Zero)
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{
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if (PlayerInput.LeftButtonHeld()) placePosition = position;
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}
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else
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{
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if (ResizeHorizontal)
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placeSize.X = Math.Max(position.X - placePosition.X, size.X);
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if (ResizeVertical)
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placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
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position = placePosition;
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}
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if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, color: SpriteColor);
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}
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f)
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{
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if (!ResizeHorizontal && !ResizeVertical)
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{
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sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor * 0.8f, scale: Scale * scale);
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}
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else
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{
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if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), placeRect.Size.ToVector2(), null, SpriteColor * 0.8f);
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}
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}
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}
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}
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