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LuaCsForBarotraumaEP
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8d5e5a8a15e2a75e52d61be880382822ea020f3d
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaClient
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T
History
Joonas Rikkonen
7a7c92a2ce
Server writes item condition at full accuracy instead of just using 8 bits. The more inaccurate condition caused issues when the value was just above some specific threshold (e.g. minimum condition for a fabricator ingredient) server-side and below it client-side.
Closes
#616
2018-08-09 12:39:14 +03:00
..
Components
Fixed wall-attached sections of a wire not rendering when the item is being rewired outside the sub
2018-08-02 16:55:37 +03:00
CharacterInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
DockingPort.cs
Dockingport gap linking fixes.
Closes
#551
2018-08-07 12:45:45 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Fixed items occasionally dropping instead of being moved to another inventory client-side.
Closes
#558
2018-08-02 13:24:56 +03:00
Item.cs
Server writes item condition at full accuracy instead of just using 8 bits. The more inaccurate condition caused issues when the value was just above some specific threshold (e.g. minimum condition for a fabricator ingredient) server-side and below it client-side.
Closes
#616
2018-08-09 12:39:14 +03:00
ItemPrefab.cs
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00