Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Wearable.cs

359 lines
13 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Items.Components;
using Barotrauma.Extensions;
namespace Barotrauma
{
public enum WearableType
{
Item,
Hair,
Beard,
Moustache,
FaceAttachment,
JobIndicator,
Husk
}
class WearableSprite
{
public string SpritePath { get; private set; }
public XElement SourceElement { get; private set; }
public WearableType Type { get; private set; }
private Sprite _sprite;
public Sprite Sprite
{
get { return _sprite; }
set
{
if (value == _sprite) { return; }
if (_sprite != null)
{
_sprite.Remove();
}
_sprite = value;
}
}
public LimbType Limb { get; private set; }
public bool HideLimb { get; private set; }
public bool HideOtherWearables { get; private set; }
public bool InheritLimbDepth { get; private set; }
public bool InheritTextureScale { get; private set; }
public bool InheritOrigin { get; private set; }
public bool InheritSourceRect { get; private set; }
public LimbType DepthLimb { get; private set; }
private Wearable _wearableComponent;
public Wearable WearableComponent
{
get { return _wearableComponent; }
set
{
if (value == _wearableComponent) { return; }
if (_wearableComponent != null)
{
_wearableComponent.Remove();
}
_wearableComponent = value;
}
}
public string Sound { get; private set; }
public Point? SheetIndex { get; private set; }
public LightComponent LightComponent { get; set; }
public int Variant { get; set; }
private Gender _gender;
/// <summary>
/// None = Any/Not Defined -> no effect.
/// Changing the gender forces re-initialization, because the textures can be different for male and female characters.
/// </summary>
public Gender Gender
{
get { return _gender; }
set
{
if (value == _gender) { return; }
_gender = value;
IsInitialized = false;
SpritePath = ParseSpritePath(SourceElement.GetAttributeString("texture", string.Empty));
Init(_gender);
}
}
public WearableSprite(XElement subElement, WearableType type)
{
Type = type;
SourceElement = subElement;
SpritePath = subElement.GetAttributeString("texture", string.Empty);
Init();
switch (type)
{
case WearableType.Hair:
case WearableType.Beard:
case WearableType.Moustache:
case WearableType.FaceAttachment:
case WearableType.JobIndicator:
case WearableType.Husk:
Limb = LimbType.Head;
HideLimb = false;
HideOtherWearables = false;
InheritLimbDepth = true;
InheritTextureScale = true;
InheritOrigin = true;
InheritSourceRect = true;
break;
}
}
/// <summary>
/// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped.
/// </summary>
public WearableSprite(XElement subElement, Wearable wearable, int variant = 0)
{
Type = WearableType.Item;
WearableComponent = wearable;
Variant = Math.Max(variant, 0);
SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty));
SourceElement = subElement;
}
private string ParseSpritePath(string texturePath) => texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(WearableComponent.Item.Prefab.ConfigFile)}/{texturePath}";
public void RefreshPath()
{
if (Variant > 0)
{
// Restore the tag so that we can parse it again.
ReplaceNumbersWith("[VARIANT]");
}
ParsePath(true);
}
private void ReplaceNumbersWith(string replacement)
{
var fileName = Path.GetFileName(SpritePath);
var path = Path.GetDirectoryName(SpritePath);
fileName = fileName.Replace(replacement, c => char.IsNumber(c));
SpritePath = Path.Combine(path, fileName);
}
private void ParsePath(bool parseSpritePath)
{
if (_gender != Gender.None)
{
SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
}
SpritePath = SpritePath.Replace("[VARIANT]", Variant.ToString());
if (!File.Exists(SpritePath))
{
// If the variant does not exist, parse the path so that it uses first variant.
Variant = 1;
ReplaceNumbersWith(Variant.ToString());
}
if (parseSpritePath)
{
Sprite.ParseTexturePath(file: SpritePath);
}
}
public bool IsInitialized { get; private set; }
public void Init(Gender gender = Gender.None)
{
if (IsInitialized) { return; }
_gender = SpritePath.Contains("[GENDER]") ? gender : Gender.None;
ParsePath(false);
if (Sprite != null)
{
Sprite.Remove();
}
Sprite = new Sprite(SourceElement, file: SpritePath);
Limb = (LimbType)Enum.Parse(typeof(LimbType), SourceElement.GetAttributeString("limb", "Head"), true);
HideLimb = SourceElement.GetAttributeBool("hidelimb", false);
HideOtherWearables = SourceElement.GetAttributeBool("hideotherwearables", false);
InheritLimbDepth = SourceElement.GetAttributeBool("inheritlimbdepth", true);
InheritTextureScale = SourceElement.GetAttributeBool("inherittexturescale", false);
InheritOrigin = SourceElement.GetAttributeBool("inheritorigin", false);
InheritSourceRect = SourceElement.GetAttributeBool("inheritsourcerect", false);
DepthLimb = (LimbType)Enum.Parse(typeof(LimbType), SourceElement.GetAttributeString("depthlimb", "None"), true);
Sound = SourceElement.GetAttributeString("sound", "");
var index = SourceElement.GetAttributePoint("sheetindex", new Point(-1, -1));
if (index.X > -1 && index.Y > -1)
{
SheetIndex = index;
}
IsInitialized = true;
}
}
}
namespace Barotrauma.Items.Components
{
class Wearable : Pickable
{
private WearableSprite[] wearableSprites;
private LimbType[] limbType;
private Limb[] limb;
private List<DamageModifier> damageModifiers;
public List<DamageModifier> DamageModifiers
{
get { return damageModifiers; }
}
public Wearable(Item item, XElement element) : base(item, element)
{
this.item = item;
damageModifiers = new List<DamageModifier>();
int spriteCount = element.Elements().Count(x => x.Name.ToString() == "sprite");
int variants = element.GetAttributeInt("variants", 0);
int variant = variants > 0 ? Rand.Range(1, variants + 1, Rand.RandSync.Server) : 1;
wearableSprites = new WearableSprite[spriteCount];
limbType = new LimbType[spriteCount];
limb = new Limb[spriteCount];
int i = 0;
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "sprite":
if (subElement.Attribute("texture") == null)
{
DebugConsole.ThrowError("Item \"" + item.Name + "\" doesn't have a texture specified!");
return;
}
limbType[i] = (LimbType)Enum.Parse(typeof(LimbType),
subElement.GetAttributeString("limb", "Head"), true);
wearableSprites[i] = new WearableSprite(subElement, this, variant);
foreach (XElement lightElement in subElement.Elements())
{
if (lightElement.Name.ToString().ToLowerInvariant() != "lightcomponent") continue;
wearableSprites[i].LightComponent = new LightComponent(item, lightElement)
{
Parent = this
};
item.AddComponent(wearableSprites[i].LightComponent);
}
i++;
break;
case "damagemodifier":
damageModifiers.Add(new DamageModifier(subElement, item.Name + ", Wearable"));
break;
}
}
}
public override void Equip(Character character)
{
picker = character;
for (int i = 0; i < wearableSprites.Length; i++ )
{
var wearableSprite = wearableSprites[i];
if (!wearableSprite.IsInitialized) { wearableSprite.Init(picker.Info?.Gender ?? Gender.None); }
if (picker.Info?.Gender != Gender.None && (wearableSprite.Gender != Gender.None))
{
// If the item is gender specific (it has a different textures for male and female), we have to change the gender here so that the texture is updated.
wearableSprite.Gender = picker.Info.Gender;
}
Limb equipLimb = character.AnimController.GetLimb(limbType[i]);
if (equipLimb == null) { continue; }
if (item.body != null)
{
item.body.Enabled = false;
}
IsActive = true;
if (wearableSprite.LightComponent != null)
{
wearableSprite.LightComponent.ParentBody = equipLimb.body;
}
limb[i] = equipLimb;
if (!equipLimb.WearingItems.Contains(wearableSprite))
{
equipLimb.WearingItems.Add(wearableSprite);
}
}
}
public override void Drop(Character dropper)
{
Unequip(picker);
base.Drop(dropper);
picker = null;
IsActive = false;
}
public override void Unequip(Character character)
{
if (picker == null) return;
for (int i = 0; i < wearableSprites.Length; i++)
{
Limb equipLimb = character.AnimController.GetLimb(limbType[i]);
if (equipLimb == null) continue;
if (wearableSprites[i].LightComponent != null)
{
wearableSprites[i].LightComponent.ParentBody = null;
}
equipLimb.WearingItems.RemoveAll(w => w != null && w == wearableSprites[i]);
limb[i] = null;
}
IsActive = false;
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
Update(deltaTime, cam);
}
public override void Update(float deltaTime, Camera cam)
{
if (picker.Removed)
{
IsActive = false;
return;
}
item.SetTransform(picker.SimPosition, 0.0f);
item.SetContainedItemPositions();
item.ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
#if CLIENT
PlaySound(ActionType.OnWearing, picker.WorldPosition, picker);
#endif
}
protected override void RemoveComponentSpecific()
{
base.RemoveComponentSpecific();
foreach (WearableSprite wearableSprite in wearableSprites)
{
if (wearableSprite != null && wearableSprite.Sprite != null) wearableSprite.Sprite.Remove();
}
}
}
}