105 lines
3.8 KiB
C#
105 lines
3.8 KiB
C#
using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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class MonsterMission : Mission
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{
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private string monsterFile;
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private int state;
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private int monsterCount;
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private readonly List<Character> monsters = new List<Character>();
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private readonly List<Vector2> sonarPositions = new List<Vector2>();
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public override IEnumerable<Vector2> SonarPositions
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{
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get
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{
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return sonarPositions;
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}
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}
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public MonsterMission(MissionPrefab prefab, Location[] locations)
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: base(prefab, locations)
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{
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monsterFile = prefab.ConfigElement.GetAttributeString("monsterfile", "");
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monsterCount = prefab.ConfigElement.GetAttributeInt("monstercount", 1);
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}
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public override void Start(Level level)
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{
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Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos);
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//bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
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//for (int i = 0; i < monsterCount; i++)
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//{
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// monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false));
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//}
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//monsters.ForEach(m => m.Enabled = false);
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//SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
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//sonarPositions.Add(spawnPos);
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float offsetAmount = 500;
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for (int i = 0; i < monsterCount; i++)
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{
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CoroutineManager.InvokeAfter(() =>
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{
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bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
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var monster = Character.Create(monsterFile, spawnPos + Rand.Vector(offsetAmount, Rand.RandSync.Server), i.ToString(), null, isClient, true, true);
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monster.Enabled = false;
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monsters.Add(monster);
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if (monsters.Count == monsterCount)
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{
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//this will do nothing if the monsters have no swarm behavior defined,
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//otherwise it'll make the spawned characters act as a swarm
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SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
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sonarPositions.Add(spawnPos);
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}
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}, Rand.Range(0f, monsterCount / 2, Rand.RandSync.Server));
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}
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}
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public override void Update(float deltaTime)
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{
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switch (state)
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{
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case 0:
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sonarPositions.Clear();
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var activeMonsters = monsters.Where(m => m != null && !m.Removed && !m.IsDead);
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if (activeMonsters.Any())
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{
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Vector2 centerOfMass = Vector2.Zero;
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foreach (var monster in activeMonsters)
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{
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//don't add another label if there's another monster roughly at the same spot
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if (sonarPositions.All(p => Vector2.DistanceSquared(p, monster.Position) > 1000.0f * 1000.0f))
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{
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sonarPositions.Add(monster.Position);
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}
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}
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}
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if (activeMonsters.Any()) { return; }
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#if CLIENT
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ShowMessage(state);
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#endif
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state = 1;
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break;
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}
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}
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public override void End()
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{
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if (!monsters.All(m => m.Removed || m.IsDead)) { return; }
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GiveReward();
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completed = true;
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}
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}
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}
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